Parry (11 Ranks) |
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149 Force & Destiny |
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Nobody's Fool (2 Ranks) |
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148 Force & Destiny |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank. |
Reflect (5 Ranks) |
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150 Force & Destiny |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Niman Technique |
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148 Force & Destiny |
When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn. |
Toughened (3 Ranks) |
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153 Force & Destiny |
Gain +2 wound threshold. |
Defensive Training (3 Ranks) |
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141 Force & Destiny |
Weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Sense Emotions |
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151 Force & Destiny |
Add 1 Blue to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers. |
Resist Disarm |
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151 Force & Destiny |
Suffer 2 strain to avoid being disarmed or having the character’s weapon be damaged or destroyed. |
Makashi Technique |
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146 Force & Destiny |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Duellist's Training |
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142 Force & Destiny |
Add B to Melee and Lightsaber checks when engaged with only one opponent. |
Intense Presence |
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145 Force & Destiny |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Parry (Improved) |
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149 Force & Destiny |
When parrying pay Despair or 3 Threat, may hit attacker once with dealing base damage. |
Dedication (4 Ranks) |
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141 Force & Destiny |
Gain +1 Presence +1 Cunning +1 Willpower +1 Agility |
Grit (6 Ranks) |
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144 Force & Destiny |
+1 Strain |
Center of Being |
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140 Force & Destiny |
Take a Center of Being maneuver. Until the start of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being. |
Center of Being (Improved) |
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140 Force & Destiny |
Suffer 1 strain to perform Center of Being as an incidental. |
Constant Vigilance |
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30 Endless Vigil |
The character may always choose to use the Vigilance skill when making checks to determine Initiative |
Dodge (2 Ranks) |
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142 Force & Destiny |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number |
Fear the Shadows |
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30 Endless Vigil |
Force Talent; Conflict Talent: The character may perfom the Fear the Shadows action. He makes a Hard Deception check, targetting a single minion group or rival, within long range. If he succeeds, that minion group or rival flees the encounter. At GM discretion, these NPCs may not flee due to extenuating circumstances. The character automatically earns one Conflict at the beginning of each game session. |
Force Rating (2 Ranks) |
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143 Force & Destiny |
Gain +1 Force rating |
Makashi Finnish |
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146 Force & Destiny |
As an action, make a Lightsaber (Presence) attack against engaged target, adding C up to Force rating. Spend F to add +10 to any resulting Critical Injury rolls. |
Makashi Flourish |
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146 Force & Destiny |
Once per encounter, as an action make a dd Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to s, and heal an equal amount of strain. |
Niman Technique |
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148 Force & Destiny |
When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn. |
Sleight of Mind (2 Ranks) |
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152 Force & Destiny |
Add b to all Stealth checks unless the opposition is immune to Force powers. |
Sum Djem |
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152 Force & Destiny |
May spend x or aa with a successful Lightsaber attack to disarm opponent. |
Intimidating (2 Ranks) |
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Suffer strain equal to ranks to upgrade/downgrade Coercion checks |
Lethal Blows (2 Ranks) |
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Add +10 to crit rolls |
Embrace Your Hate (2 Ranks) |
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Spend 1 Destiny, Suffer Conflict equal to DSDP to add same amount of damage to attack. |
Quick Strike (2 Ranks) |
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Add B per rank to attacks on targets yet to take a turn. |
Multiple Opponents |
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Add B to attacks when facing multiple opponents |
Juyo Savagery |
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+5 to crits from lightsabers for each Darkside Point |
Inner Peace (2 ranks) |
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Once per session convert DSDP to LSDP equal to ranks |
Balance |
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When rcovering strain at end of session recover strain equal to force |