2-1B, "Doc" by Arakan

Species
Droid - 45
Career
Bounty Hunter (Previously Colonist)
Specializations
Assassin - 59 (Previously Doctor - 65)
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

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Characteristics

2
2
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 3
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 1
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 4
Negotiation (Pr) 2
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ionization Blaster (Not on Person)
Range
Short
Skill
Ranged: Light
Stun Damage (Droid Only); Disorient 5 (2 Advantage to use, the target adds one Setback die to all rolls for 5 rounds)
Damage
10
Critical
5
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
Br +1
Critical
4
E-11 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting (Free Action, Deals Strain Damage, Short Range)
Damage
9
Critical
3

3
353
0
6 / 8

Weapons & Armor

Heavy Clothing (+1 Soak)
Brass Knuckles (1 Encum)
E-11 Blaster Rifle (4 Encum, 4 HP)


Ionization Blaster (3 Encum, 3 HP) (Left in Doctor's Office)

Personal Gear

2 Emergency Repair Patches (Heal 3 Droid wounds)
1 Stimpack (Heal 5 wounds, then 4 wounds, and so on)

1 Glowrod, 1 Encum
1 Utility Belt, +1 Encum Threshold

Assets & Resources

"Doctor and Barber" building in Dunpo
- A few litres of Bacta
- Datapad, with personal journal, 1 Encum
- Extra Reload, 1 Encum
- Miniature Ship model of Dreadnaught Heavy Cruiser (https://starwars.fandom.com/wiki/Dreadnaught-class_heavy_cruiser)

Long-Range, Backpack Communicator, 2 Encum

~300 Doses of Neutron Pixie (Given to Thakba the Hutt)

Friend in the Empire -- Kin Tar. Imperial Surveyor. (In on Operation Grim Assurance??)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring EotE Corebook, 135 Racial. Character gains +1 soak value per rank of Enduring.
Droid Racial EotE Corebook, 45 Do not need to eat, sleep, breathe; unaffected by toxins or poisons.
Grit (3) EotE Corebook, 65, 59 Gain +1 strain threshold.
Surgeon (3) EotE Corebook, 65 When making a medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon.
Stim Application EotE Corebook, 65 Take the Stim Application Action: make an Average Difficulty Medicine Check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter, AND suffers 4 strain.
Improved Stim Application EotE Corebook, 65 When performing Stim Application Action, may increase difficulty of the check to Hard, and target only takes 1 strain.
Supreme Stim Application Eote Corebook, 65 When performing Stim Application Action, spend Triumph to increase an additional characteristic by 1.
Master Doctor EotE Corebook, 65 Once per round, suffer 2 strain to decrease the difficulty of a medicine check by 1.
Dedication EotE Corebook, 65 Gain +1 to a single characteristic (+1 to Intelligence, from 3 to 4). This cannot bring a characteristic above 6.
Anatomy Lessons EotE Corebook, 132 Special Surprise! After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack.
Lethal Blows EotE Corebook, 59 Add +10 per rank to any Critical Injury results inflicted on opponents.

Background

Formerly an infiltration droid disguised as a 2-1B Medical Droid, it was somehow scrapped and later dug up by a mechanic on Forjon. After getting a memory wipe and a little attitude adjustment, the droid settled down in Dunpo, remembering nothing of its former life or the things it had seen and done.

Affectionately called "Doc" by the locals, the droid now makes his living as a medic to the populace. He does his job fairly well, and enjoys a round or two of cards down by the saloon.

Through some code degradation and a mysterious radio message sent into space, Doc realized he was a 2-1X droid, and operator 12 Dantooine in Operation "Grim Assurance," a black ops mission to take down De'har L'zahn. Apparently, his handler is/was another being (possibly droid) with the ID of 5 Dantooine.

Motivation

Feels protective of Dunpo, having taken him in and being where his only friends are.

Specifically feels attached to and protective of the Zeltron D'aisy, who is his most common "patient" if for nothing more than therapy. D'aisy is now also hired at his clinic, and Doc hopes to groom her to be the town's next doctor. He worries about her drug addiction. Even amongst his friends, D'aisy is one of the few stabilizing elements that Doc has.

Obligations

20 Points -- A mysterious past locked behind a memory wipe and some personality changes. Who knows what it will bring?

Description

More or less standard 2-1B Droid appearance, though he has covered the transparent abdomen with similarly colored spray-paint, claiming that it makes him uncomfortable for his innards to be so visible. The standard "claws" of a 2-1B have been replaced with more humanoid-like hands.

Wears a heavy jacket for protection (and to appear friendlier), as well as having a pistol on his hip for protection (and not to appear friendlier).

Nowadays though, as he slides ever closer to a path he does not understand, his jacket has been replaced by a long duster, a bandolier draped across his shoulder to his hip. He wears a leather hat that darkens his robotic eyes, and keeps the duster tucked behind his blaster pistol and its holster, so people can always see it. Lastly, a thick red scarf is wrapped around his neck, with the loose end draped down his back, allowing it to billow dramatically in the wind.

Other Notes

The phrase "12 Dantooine" is stuck in his head. Probably nothing, though.
"Grim Assurance" is now also stuck in his head, though "12 Dantooine" has died down a bit.
Recall Code Besh Dantooine 9 something something.
5 Dantooine, possibly a droid working on the other end of "Operation Grim Assurance," a mission to assassinate De'har Lezahn. I am apparently actually a 2-1X droid, and my designation for the mission is 12 Dantooine.
Doc thinks that Kin Tar and his family are in on the Grim Assurance conspiracy. While the family is staying in Dunpo, he is planning on infiltrating their house, taking Lady Tar hostage, and asking her about Grim Assurance.

"You're not locked in here... wait"
Doc chimed in with a "haven't you people ever heard of 'do you fuck young boys, Valdez?'"



De'har L'zahn -- Scummy crimelord, Nala works under him. (Is Nala part of Grim Assurance?) He is an underling of Yorba the Hutt.
Killed Jahn, a known associate, in Dunpo. Suspected of funneling Imperial weapons to the Dunpo Droids.

Thakba the Hutt -- A great hutt buddy (we go way back), willing to fund a war with De'har L'zahn to get at his real rival--Yorba the Hutt.

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