Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| PTR-32 Stubber |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-Fire, E4 (+1), C2 (unpacked) .5 |
Damage7 |
Critical5 |
|
| E11 Blaster Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Auto-Fire, Stun Setting E2 HP3 |
Damage5 |
Critical3 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
| E1. |
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker, 5 | Core p. 61 | Add b per rank of Stalker to all Stealth and Coordination checks. | |
| Swift, 5 | Core p. 61 | Do not suffer usual penalties for moving through difficult terrain | |
| Dodge, 5 | Core p. 59 | In combat, Dodge as incidental. Take strain to ranks to upgrade difficulty by same | |
| Quick Draw, 10 | Core p. 59 | Once per round, draw or holster a weapon or item as an incidental | |
| Outdoorsman, 5 | Core p. 61 | Remove b per rank from checks to terrain/environment. Land travel times X .5 | |
| Anatomy Lessons, 15 | Core p.59 | On successful hit, spend 1 Destiny Point to add damage equal to Intellect to one hit | |
| Quick Strike, 10 | Core p. 59 | Add blue per rank to combat checks vs targets that have not acted this encounter. |