Deam Gaza by Fizzly

Species
Kel Dor
Career
Warrior
Specializations
Steel Hand Adept ∣ Martial Artist ∣ Executioner
System
Force and Destiny

9
Threshold 20
Current 20
Threshold 16
Current 16
Ranged 2
Melee 2

Placeholder Image

Characteristics

6
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Outlawtech Blast Knuckles
Range
Engaged
Skill
Brawl
inaccurate 1, 1 strain per strike
Damage
BRA+4
Critical
1

0
500

Weapons & Armor

Taggeco Protector 1 Combat Armor
[Defense 1; Soak 3; Encum 3]
[Strength Enhancing Systems-2hp]
[Defensive Mod]

Utility Belt
Backpack

Personal Gear

2 Stims

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit Knights of Fate p. 29 Gain +1 strain threshold.
Martial Grace Knights of Fate p. 29 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.
Dodge Knights of Fate p. 29 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Swift Knights of Fate p. 29 Does not suffer usual penalties from difficult terrain.
Acklay's Scathing Strike Knights of Fate p. 29 Brawl attacks gain pierce equal to force rating.
Parry Knights of Fate p. 29 When hit by a melee attack. suffer 3 strain to reduce damage by 2 plus ranks in Parry. (4)
Unarmed Parry Knights of Fate p. 29 May Parry while unarmed Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Improved Dodge Knights of Fate p. 29 After using Dodge, can make a Move maneuver as an out-of-turn incidental.
Toughened Knights of Fate p. 29 Gain +2 wound threshold.
Far Strike Knights of Fate p. 29 As an action, make a Brawl check as a ranged attack. adding 〇 up to Force rating. Increase the range of the attack by one band for each ◑ spent, to a maximum of long.
Force Rating Knights of Fate p. 29 Gain +1 Force Rating.
Grit Knights of Fate p. 29 Gain +1 strain threshold.
Dedication Knights of Fate p. 29 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Toughened Knights of Fate p. 29 Gain +2 wound threshold.
Iron Body Knights of Fate p. 29 Remove ∎ per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (To a minimum of 1.)
Iron Body Knights of Fate p. 29 Remove ∎ per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (To a minimum of 1.)
Iron Body Knights of Fate p. 29 Remove ∎ per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (To a minimum of 1.)
Grit Knights of Fate p. 29 Gain +1 grit threshold.
Parry Knights of Fate p. 29 When hit by a melee attack. suffer 3 strain to reduce damage by 2 plus ranks in Parry. (4)
Dodge Knights of Fate p. 29 When targeted by combat check. may perform a Dodge Incidental to suffer a number of strain no greater than ranks of Dodge. then upgrade the difficulty of the check by that number.
Quick Draw Savage Spirits p. 25 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Force Powers

Force Rating
3
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
Upgrade Effect
Basic The user may spend ◑ to add one automatic ❂ to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn. If the user used any ● to generate, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Range Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased. (Medium)
Range Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased (Long).
Magnitude Spend ◑ to affect a number of additional targets equal to Presence per rank of Magnitude purchased. (6 max.)
Duration Commit ◯◯◯ to sustain the ongoing effects of the power on each affected target while it remains in range.
Range Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased (Short).
Control May suffer 4 strain to change the range of power and range upgrades to planetary scale.
Magnitude Spend ◑ to affect a number of additional targets equal to Presence per rank of Magnitude purchased. (4 max.)
Control When making a Battle Meditation power check, the user may make an Easy (♦) Leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power.

Background

Motivation

Morality

Description

Other Notes

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