Jardanis by GrievousBobcat

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

0
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

120

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Motivation

Freedom: The character desires the freedom to do what he wants. This could be a passion to overcome one or more of his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms.
Sibling: The character has one sibling with whom he maintains close contact. The sibling or siblings are unlikely to be combatants and this Motivation may or may not fall in line with a character's Relationship Obligation

Obligations

Debt/Favor - The cybernetics that saved his and his sisters life didn’t come free and didn’t come cheap. (Person) will one day want a return on their investment

Description

Other Notes

Bounty Hunter Creed
People Don't Have Bounties; Only Acquisitions Have Bounties: Anyone with a bounty on his head isn't a per- son anymore; he's an "acquisition."
Capture By Design; Kill By Neces- sity: A Bounty Hunter should at least try to bring his target in alive.
No Hunter Shall Slay Another Hunter: This rule, and the next, may be "creatively interpreted," and sometimes the cause of death can be hard to prove.
No Hunter Shall Interfere With Another's Hunt: In general, Hunters leave one another alone.
In the Hunt, One Captures or Kills; Never Both: Once an acquisition has been captured alive, the Bounty Hunt- er is obligated to keep him that way until the bounty is claimed.
No Hunter Shall Refuse Aid to An- other Hunter: Bounty Hunters take care of their own. But there's nothing wrong with negotiating a fee

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