Sal Rikkon by skarekrow07

Species
Human
Career
Pilot
Specializations
Ace, Sharpshooter, Imperial Cadet
System
Edge of the Empire

4
Threshold 16
Current 12
Threshold 16
Current 16
Ranged 0
Melee 0

Characteristics

2
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Telescope Lens (-1 Purple to Long / Extreme); Marksman Barrel (Increase Range Band by 1, Cumbersome +2, Accurate +2); Weapon Sling (-1 Cumbersome); Weapon Harness (-2 Cumbersome);
Damage
10 +3
Critical
3
LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
Disorient, Stun Damage (4 hard points)
Damage
10 + 3
Critical
-

8
673
4200
7

Weapons & Armor

Padded Armor

Heavy Blaster Rifle

2 smoke grenades

2 stun grenades

1 stimpacks

E-11 blaster

Personal Gear

Modular Backpack plus two extra pockets (+4 Encumbrance)

Climbing gear 1

Electrobinoculars

Assets & Resources

Critical Injuries & Conditions

Bloody gash

Talents

Name Rank Book & Page Description
Skill Jockey 2 The character removes a Setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Improved Full Throttle 1 The character may voluntarily suffer one strain toattempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduce to Average Difficulty.
Lets Ride 1 Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Rapid Recovery 1 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Natural Pilot 1 Once per game session, the character may reroll any one Piloting (Space) or Gunnery check.
Grit 3 Each rank of Grit increases a character’s strain threshold by one.
Knowledge Specialization (Warfare) 1 When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend a Triumph to gain additional successes equal to his ranks in Knowledge Specialization.
Tactical Combat Training 1 Melee and Ranged (Heavy) become career skills.
Defensive Driving 2 Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving.
Brilliant Evasion 1 The character may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an Opposed Piloting (Planetary or Space) check. If he succeeds, the opponent’s vehicle or starship cannot make any attacks against the character’s vehicle for a number of rounds equal to the character’s Agility. Brilliant Evasion can only be performed once per encounter.
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True Aim 2 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Trickey Target 1 Any vehicle the character pilots counts as having a silhouette of one lower than normal when being attacked, to a minimum of 0.
Galaxy Mapper 1 Remover a Setback Die (Black Die) per rank of Galaxy Mapper from all Astrogation checks. In addition, Astrogation checks take 50% less time. This does not increase with multiple ranks of Galaxy Mapper.
Lethal Blows 2 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Full Thruttle 1 The character may push a starship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship’s top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (i.e. actions that have a minimum speed requirements)
By The Book 2 Imperial Cadet Once per encounter, before making a combat check, the character may suffer two strain to add (advantage) to the results equal to his ranks in By the Book.
Know the Enemy 1 Imperial Cadet The character may use Knowledge (Warfare) skill when making checks to determine Initiative.
Formation Tactics 1 Imperial Cadet May take the formation tactics action by making a hard Leadership check. If successful, he may choose a number of allies within short range equal to (Success) generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn.
Improved Formation Tactics 1 Imperial Cadet (20) The difficulty of Formation Tactics is reduced to Average. May spend Triumph or 6 Advantage to have effect last until end of encounter.
Master Pilot 1 Ace (Pilot) - 25 Once per round when piloting a starship (a ship piloted using the Piloting (Space) skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead.
Dedication 1 Ace (Pilot) - 25 Increased Presence to 3
Deadly Accurate 1 Solider (Sharpshooter) - 20 When acquired, choose 1 combat skill. Add DMG equal to ranks in that skill to one hit or successful attack made using that skill.
This One Is Mine 1 This One Is Mine (30) Once per game session, when piloting a starship or vehicle, the character may spend 2 Destiny Points to challenge another starship or vehicle in the battle with equal silhouette. For 2 rounds, the two ships are locked in a duel. For the duration of the duel, the dueling ships can only make attacks targeting each other, and no other starships or characters can target the dueling ships attacks
Natural Marksman 1 Solider (Sharpshooter) 25 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check
Toughened 1 Solider (Sharpshooter) 20 Gain +2 wounds

Background

Motivation

Obligations

Description

Other Notes

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