(Future) Alden Furis by JaegerOrion

Species
Miralukan
Career
Soldier
Specializations
Commando, Niman Disciple
System
Age of Rebellion

4
Threshold 17
Current 0
Threshold 15
Current 0
Ranged 0
Melee 3

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Ion Blaster Pistol
Range
Short
Skill
Ranged: Light
Disorient 5, Ion
Damage
7
Critical
5
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1
Damage
6
Critical
2

0
325
500

Weapons & Armor

Padded Armor w/ Concealing Cape
DAMAGED -1 SOAK
- Add 1 setback die to an opponent attempting to identify the wearer.

Lightsaber
- Curved Hilt: 1 automatic adv when facing engaged with a single opponent

Synthetic Anesthetic x6 (pg. 188)
- Wrist mechanism releases 2 doses at once (Hard Resilience check)

Personal Gear

Comlink
Stimpack x5
Binders x2
Extra Reload x2
Respirator
Com Jammer

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Force Sight 1 Though blind, Miraluka use the Force to perceive the world. This allows them to perceive their surroundings without needing light, and they never suffer penalties on combat or perception checks due to darkness or other environmental factors that affect vision. If their connection to the Force is suppressed, they are effectively blind.
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank.
Niman's Technique 1 May use Willpower for Lightsaber checks.
Physical Training 1 Add boost die = ranks to Athletics & Resilience checks
Grit 2 +1 Strain Threshold per rank
Toughened 2 +2 Wound Threshold per rank
Parry 3 When hit by a melee attack, suffer 3 Strain to reduce damage by 2 + Ranks in Parry
Reflect 1 When hit by a Ranged Attack, may suffer 3 Strain to reduce damage by 2 + Ranks in Reflect.
Point Blank 1 +1 damage/rank to ONE successful hit using Ranged (Light/Heavy) skill at short or engaged range.
Defensive Training 3 Add 1 defense per rank when wielding a lightsaber
Center of Being 1 Take the Center of Being maneuver. Until the beginning of Alden's next turn, all attacks against them increase their critical rating by 1 per rank.
Improved Center of Being 1 Suffer 1 strain to perform Center of Being as an incidental instead of a maneuver.
Force Rating 1 Gain +1 Force Rating
Sum Djem 1 May spend 1 Triumph or 2 Advantage on a successful Lightsaber check to disarm opponent.

Force Powers

Force Rating
3
Power
Sense
Description
Alden can sense the Force interacting with the world around them.
May spend one pip to:
- sense all living things within short range
- sense the current emotional state of one being with whom they are engaged
Upgrade Effect
Control Commit 1 Force Die. Twice per round, when an attack targets Alden, they upgrade the difficulty of the pool twice.
Control Ongoing: Commit 1 Force Die. Once per round, when Alden makes a combat check, they upgrade the ability of that check once.
Control Spend 1 pip. Alden senses the current thoughts of one living target with whom they are engaged.
Range x1 Spend 1 pip to increase range by number of bands equal to ranks in Range.
Duration Sense's ongoing effects may be triggered one additional time per round.
Magnitude x2 Spend 1 pip to increase number of affected targets by ranks in Magnitude
Power
Influence
Description
Alden attempts to guide, shape, or even twist the thoughts and feelings of others.
- Spend 1 light side to evoke positive emotions: peace, tranquility, friendliness
- Spend 1 dark side to evoke negative emotions: rage, fear, hatred
- Spend 1 pip to stress the mind of 1 target Alden is engaged with, inflicting 1 strain per pip
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, Alden may use Influence as part of the dice pool and spend force pips to gain success or advantage.
Magnitude x1 Spend 1 pip to increase targets affected equal to ranks.
Range x1 Spend 1 pip to increase range by number of range bands equal to ranks.
Control Alden may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If they spend 1 Light Side pip and succeed on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Foresee
Description
Alden can feel the force flowing around everything, seeing what is and what will be. They may spend 1 force pip to gain vague hints of events to come, up to a day into their own, personal future.
Upgrade Effect
Control Roll a Foresee check when rolling for Initiative. Each force pip used provides 1 success.
Control Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Magnitude x1 Spend 1LS to increase targets affected equal to Magnitude upgrades purchased.
Power
Move
Description
Alden can move small objects via the power of the Force.
Alden may spend 1 Light Side pip to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.
Upgrade Effect
Range x1 Spend 1 LS pip to increase silhouette able to be targeted equal to strength upgrades purchased.
Strength x1 Spend 1 LS pip to increase power's range by a number or range bands equal to range upgrades purchased.
Magnitude x1 Spend 1 LS pip to increase targets affected equal to magnitude upgrades purchased

Background

Alden tells people they used to be a bounty hunter in the Inner Rim, primarily in the Coruscant underworld. In reality, he was a Jedi Padawan before the Order was betrayed and the Empire rose to power. Thankfully, he and his master survived Order 66 with the help of some good friends. Before parting ways for safety and seclusion, their former master Kyla bestowed upon him the rank of Jedi Knight.

Since then, Alden - formerly known as Fen - has traveled around the Outer Rim, aiding oppressed peoples and thwarting the Empire at every opportunity. Upon hearing of a formal Rebellion working to end the Emperor's reign, Alden and their companions worked tirelessly to get in contact with the Alliance to join the wider network of rebel cells.

Motivation

The Jedi:

The Great Jedi Purge that started with order 66 at the end of the Clone Wars deprived the galaxy of the single most important source of justice and peacekeeping known, at least as far as Alden is concerned. They seek to restore the light of the Jedi to the galaxy.

That said, Alden has had a lot of time to consider the Jedi Order he grew up hearing about and compare it to the Jedi Order that he was surrounded by in his youth. Alden wants to restore the Order as it once was - or perhaps how they wish it had been.

Duties

Description

Alden, 27, stands at 5'10 with a slender, athletic build. Their skin is a rich russet color, a stark contrast the white stripes running through their thick brown hair, loosely tied back into a single braid. A pinkish-white scar, clean and violent, mars the right side of his face from forehead to cheek bone. A short, neat beard frames his angular jawline. The most striking - and often disturbing - feature about Alden are his eyes. He has none. A blank, freckled patch of skin rests over their socketless skull.

As for their presence, Alden is reserved and contemplative. They often remain stoic, somber in the presence of strangers. When they smile, it is most often a mocking echo of joy.

Other Notes

morality: 45

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