Threshold | 15 |
Current | 11 |
Threshold | 12 |
Current | 1 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 3 | |||
Charm (Cun) | 2 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 2 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 3 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 2 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 3 | |||
Piloting: Space (Ag) | 3 | |||
Resilience (Br) | 2 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 3 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 3 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 4 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
AB-75 Bo-Rifle (Range) |
RangeExtreme |
SkillRanged: Heavy |
|
Cumbersome 3, Stun, Pierce 1 |
Damage9 |
Critical3 |
|
AB-75 Bo-Rifle (Melee) |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Stun 5, Link 1, Cortosis |
Damage7 |
Critical3 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage4 |
Critical2 |
|
Kyuzo Helmet |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Deflect 2, Defense 1, Disorient 1 |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Prehensile Feet | 1 | Can use feet to climb vertical surfaces. | |
Side Step | 1 | Once per round can accrue a certain number of strain to add equal number difficulty of difficulty die to opposing enemies' ranged hit chances. | |
Unmatched Protection | 1 | For two destiny points, may take half damage for 3 rounds. | |
Natural Marksman | 1 | Once per session, may re-roll a ranged weapon check. | |
Quick Fix | 1 | Once per game session, may roll any check with the agility attribute. |