Padawan/Commander Titan by FenrirReturned

Species
Gank
Career
Guardian
Specializations
Armourer
System
Force and Destiny

6
Threshold 13
Current 13
Threshold 13
Current 13
Ranged 3
Melee 3

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Guard shota lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Deflection 2, Sunder, Unwieldy 4
Damage
5
Critical
2
Cross-Guard Light-Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder,
Damage
6
Critical
2

0
260
0
8

Weapons & Armor

Verpine Fiber Ultramesh Armour 3000CR 2HP-1
Power up (or down) the armour with a maneuver. When powered up, wearer gains +2 defense. Power armour may run out of power if an opposing character gets 2 advantages or a triumph result.
Enhanced optics suite 1hp 1750
Removes up to 2 black dice added to Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
1 Skill (Vigilance) Mod
Chedak Com Multi-Band Comlink
Concealed climbing cord
Boot blade

Concealing robes
Add 1 setback die to an opponent attempting to identify the wearer.
6x Kirgo Blast-works Lightning 22 Ion Grenade

Personal Gear

Adrenal Implant
Provides 1 rank of the Rapid Recovery talent.
Cybernetic Reflexes
Provides 1 rank of the Rapid Reaction talent
Backpack
Com-link
Electrobinoculars encum 1 250

They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove any setback die imposed by such conditions or distance.

Infrabinoculars encum 1 500cr
Allows character to see through up to 2 metres of wall. Dense and shielded walls may add 1 setback dice to observation.

Breath Mask/Respirator encum 1 25cr
These are used by beings to allow breathing in conditions that would usually be asphyxiation

Sound Dampener encum 2 600cr
This technology allows for an increased ability to stealth one's way around the galaxy, emitting low-powered sound waves to cancel out noises produced in a certain area.
Outside a the short range field produced, add 2 setback dice to detect noise coming from the area.
stim-pack x 8
stim stick x 2

Assets & Resources

+2500 for 10 duty
5000 Jedi Starter Kit with 2 light sabers
3000 armor
1750 optics
0200 multi band com-link
0100 Concealed climbing rope
0100 boot blade

0025 Com-link
0050 Back Pack
0250 Electro-Binoculars
0500 Infra-binoculars
0025 Breath mask
0600 Sound Dampener
0200 stim-pack
0290 ion grenade
0010 stim stick
=1250
EXP
030 Brawn
030 Agility
030 Willpower
020 Presence
010 Mechanics
010 Lightsaber
005 Gear Head
005 Inventor
040 Move
010 Grit
010 Armour Master
015 Improved armour Master
025 Tinker
020 Comprehend Technology
=260

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gear head Remove -per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
inventor When constructing new items or modifying attach-ments, add + or remove - per rank of Inventor.
grit Gain +1 strain threshold.
Armour master When wearing armor, inc-rease total soak value by 1.
improved Armour master When wearing armor with a soak value of 2 or higher, increase defense by 1.
Tinker May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Comprehend technology As an action make a dd Knowledge (Education) check to use Force rating as ranks in skills to use a single item.
Rapid Recovery When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Rapid Reaction The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.

Force Powers

Force Rating
1
Power
move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend F to increase silhouette able to be targeted equal to Strength upgrades purchased.
Strength Spend F to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Control The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Range Spend F to increase power’s range by a number of range bands equal to Range upgrades purchased.

Background

Joining the order as a small child he doesn't remember anything before the order. he entire life he has been training to be the strongest fastest and most powerful Jedi. Titan jumped at the chance to be a commander in the clone wars.

Motivation

Combat victory: He has never had a failed mission since he has become a commander and he is willing to do anything to keep it that way.
Tech Procurement: He believes the best way to win battles is to have the most advanced tech out there. He plans to always have the most advanced tech on and in his body.

Morality

Ambition/Greed He strives to be the best commander in the whole and to become a general just like Master Yoda. He wishes to one day be better in a lightsaber battle that Master Mace Windu himself.

Description

Dark brown cloak when he is walking around He doesnt look like much. But when he reveals himself from underneith his cloak he stands about 2 meters tall with broad shoulders. His mask is covered in blaster marks from his time as a commander in the army. Most people avoid him because he is very off putting.

Other Notes

Return to Top