Vanu Iman by threllignis

Species
Mirialan
Career
Seeker
Specializations
Hunter
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

M-300 Hunting Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 2, Stun Setting, 1HP
Damage
8
Critical
3
Shistavanen Combat Utility Vibroblade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Serves as a toolkit to allow Mechanics checks to repair devices and "heal" droids, but adds one setback die to the check, Add one boost die to all Survival checks
Damage
+1
Critical
2

20
100
50
11

Weapons & Armor

M-300 Hunting Rifle (Damage 8, Extreme, Crit:3, Enc4, HP1, Accurate1, Cumbersome2, Pierce2, StunSetting, 1600cr, R6, SS:40)

Shistavanen Combat Utility Vibroblade (Damage +1, Engaged, Crit:2, Enc2, HP0, Pierce2, Vicious1, 600cr, R7, FiB:48)

Armor: Creshaldyne Survivalist Armor. Soak1, Defense0, 350cr, Enc3, HP2, R6, SS:45
+1 Enc threshold

Net Cost: 2550cr, Enc 9

Personal Gear

Comlink (25cr, Enc0)
Extra Reload (25cr, Enc0)
4 Stimpacks (100cr, Enc0)
Thermal Cloak (200cr, Enc2, Remove up to two setback dice from checks to resist extreme heat or cold)
Backpack (50cr, Enc0, Adds 4 to Enc threshold)

Net: 400cr, Enc 0

Assets & Resources

Starting Credits: 500 + 2500 (Morality bonus)

Spent 2950cr on weapons and gear
Remaining: 50cr

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Mirialan FaD: 58 +1 Rank in Discipline and Cool
Hunter FaD: 88 Add one boost die per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.

Force Powers

Force Rating
1
Power
Farsight
Description
Through their strong connection to the Force, some Force-sensitives can stretch their normal visual senses far beyond what would otherwise be possible. When they use this ability, little can be kept from their sight. Even in times of utter darkness or obscuring smoke, they can see as well as if it were a clear day. In combat it becomes a powerful and frightening skill, as such characters can strike their opponents from out of nowhere and still often remain undetected.

For those who have lost their sight, either through injury, illness, or genetics, this power is especially beneficial. All Force users, however, can benefit from Farsight, as it has far greater application than mere sight in the darkness. The power can also provide exceptional visual acuity and even allow users to see through intervening obstacles. With the Force as their guide, they can picture everything from training droids to exhaust ports, the clarity allowing them to better seeks out their foes and aid their friends.
Upgrade Effect
The Force user expands normal visual senses through a connection to the Force.
The user may spend one force point to ignore the effect of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well-lit day.

Background

Born to a moderately wealthy Mirialan family, Vanu was pressured from a young age to find a talent in which he would excel. After a number of hobbies, each dropped nearly before they began, his uncle introduced him to a sporting rifle, and an obsession was born. Moving quickly from stationary targets to holographic sim-ranges, to youth competitions, Vanu's uncle, Tavir, eventually began taking him on hunting trips, a dearly-needed break from his family's expectations. No sport hunting, these were contracted journeys where they would cull populations of dangerous predators, his uncle's way of paying homage to the Balance of the Force. After several years of these hunting trips, when Vanu was 17, his uncle brought him on a different kind of trip. High in orbit above the isolated frontier world of Tatooine, Tavir revealed a long-kept secret: he was once a Jedi Watchman, and had long-since recognized the Force-sensitivity in his nephew, and that it was this ability that allowed him such unerring precision. Vanu had barely begun to process this revelation, when the ship was rocked by laser blasts. No warship, the craft only escaped complete obliteration by Tavir diving toward the surface of the planet, in a trajectory far too steep for safe atmospheric entry. Escaping their pursuers, whoever they were, the ship was nevertheless out of control, and barely remained intact upon impacting the surface. Waking to wreckage and blood, Vanu found his uncle dead, the ship irreparable, and resources limited. Gathering supplies, and drawing what little data he could from the nav-computer, Vanu set off towards the nearest settlement, his grief for his uncle tempered by a sense of freedom from his overbearing family, and a desire to hone his skill outside the padded safety of his home.

Motivation

Deadliness: Remembering his uncle Tavir, and the purpose that drove his hunting trips, Vanu is driven to hone his skill, and perfect his ability to deal death to those that threaten the Balance.

Morality

Independence: The character believes in relying on himself. He does not count on others to perform tasks for him; instead, he ensures he can handle any situation he encounters. He refuses to be a burden on others.

Coldness: Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on himself, but has nothing but disinterest for anyone else. If they can’t help themselves, why should he aid them?

Description

21 year-old male Mirialan, standing at 5' 7", with a slim build and wiry muscle. Wears lightweight armor, painted in mottled light-earth tones, under a tan cloak, draped around the shoulders, and pulled into a hood.

Other Notes

Starting xp: 100
40 for Agility 3->4
20 for Cunning 1->2
10 for Melee 0->1 (Non-Career)
5 for Force Power: Farsight
5 for Talent: Hunter

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