Rho-Si-Lot by questingdragon

Species
Cerean
Career
Consular
Specializations
Arbitor
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1
Damage
7
Critical
2

10
350
2

Weapons & Armor

Basic Lightsaber
Heavy Robes

Personal Gear

Jedi MultiTool

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (x2) Add +1 to Strain threshold
Toughened (x1) Increase wound threshold by 1 per rank
Sense Emotions Add Boost to all Charm, Coercion and Deception checks unless target is immune to Force Powers
Saavy Negotiator (x1) Remove setback per rank of Saavy Negotiator from Negotiation and Streetwise checks
Nobody's Fool (x1) Upgrade difficulty of incoming Charm, Coercion or Deception checks once per rank of Nobody's Fool
Congenial (x1) May suffer strain <= ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade the difficulty of incoming checks by strain suffered
Reflect (x1) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect

Force Powers

Force Rating
1
Power
Influence
Description
Upgrade Effect
Control Can add Influence roll to Coercion, Charm, Deception, Leadership or Negotiation
Magnitude Can spend a pip to increase targets affected
Control May make an opposed Discipline vs. Discipline power check to force a target to take on an emotional state.
Power
Seek
Description
Upgrade Effect
Control Commit a Force die to upgrade the ability of Vigilance and Perception checks
Power
Sense
Description
Upgrade Effect
Control May upgrade difficulty of an incoming attack twice per round
Control Can sense the thoughts of an engaged target
Magnitude Can spend a pip to increase targets affected.
Power
Forsee
Description
Upgrade Effect
Control May roll Force die as part of Initative checks
Strength May pick up additional details
Power
Move
Description
Upgrade Effect

Background

Motivation

Help the Helpless

Morality

Emotional Strength: Reason
Emotional Weakness: Apathy

Morality: 50

Conflict: 5

Description

Other Notes

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