Takook by sgtt

Species
Wookie
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

3
Threshold 17
Current 0
Threshold 9
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-ax
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3, Concussive 1, Quickdraw
Damage
+4
Critical
2

50
3

Weapons & Armor

Personal Gear

3x StimPacks (use maneuver to heal 5 wounds, diminishing by 1 wound per usage. Resets after 24 hours) (p. 177)
Comlink (Personal)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command (1) 79 Add [blue] per rank for Leadership checks. Affected targets add [blue] to Discipline checks for next 24 hours
Second Wind (1) 79 Once per encounter, may use Second Wind incidental to heal strain equal to Second Wind ranks
Side Step (1) 79 Once per round, perform Side Step and suffer strain equal to dificulty upgrade for all incomming range attacks. Strain Suffer can't exede Side Step rank
Wookiee Rage 53 When a Wookiee has suffered any wounds, he deals + 1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he in- stead deals + 2 damage to Brawl and Melee attacks.

Background

THE OUTSIDER:
A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy. He may be superstitious of the strange sights around him or embrace the wonders that he encounters.

Motivation

SPIRITUALITY:
Strong belive in the Spartian Code, of only the strong are supposed to live

CRIME:
The character supports the idea of black markets, mercenaries, and other groups that fall outside of the law. The character need not be a criminal himself, but may give aid to other criminals, especially if they are family members, childhood friends, or if corruption is deeply imbedded in the character's originating culture.

Obligations

OATH (5):
The character has sworn some sort of oath that dictates his thoughts and actions, shaping his moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be both serious and make life difficult in some ways for the character. It is a personal and deep undertaking, possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an internal and moral struggle.

Description

Other Notes

Critical 1

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