- Animal Companion: Creereen (see Other Notes)
- Mount: Hurghol (see Other Notes) [2000]
Critical Injuries & Conditions
47 ** : Head Ringer
Talents
Name
Rank
Book & Page
Description
Special Abilities
1
(SWF29) 98
Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. Aleena are smaller than average and count as silhouette 0.
Sturdy Frame
1
(SWF29) 98
Aleena begin the game with one rank in the Durable talent.
Durable
1
(SWF02) 142
The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one.
One with Nature
1
(SWF41) 27
When in the wilderness, the character may make a [Simple] [Survival] check instead of [Discipline] or [Cool] to recover strain at the end of an encounter.
Animal Bond
1
(SWF41) 27
Develop a long term bond with a single animal of silhouette equal to half force rating rounded down.
Soothing Tone
1
(SWF41) 27
Once per encounter when riding a beast, perform Soothing Stone action, attempting an [Average] [Knowledge (Xenobiology)] check. If successful, the beast recovers strain equal to [Succes] for heals. That number of wounds if it does not have a strain threshold.
Force Powers
Force Rating
1
Power
Farsight (SWF41p37)
Description
The force user expands normal visual senses through a connection to the force.
The user may spend [Force Point] to ignore effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Upgrade
Effect
Control
Spend [Force Point] to make out fine details on a single object within medium range.
Control
Spend [Force Point] to see through a single object at medium range as though it were transparent.
Power
Sense (SWF02p304)
Description
The Force user can sense the Force interacting with the world around him.
The user may spend [Force point] to sense all living things within [Short] range (including sentient and non-sentient beings).
The user may spend [Force point] to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Background
Motivation
Morality
Description
Other Notes
Animal Companion: "Jack" - Creereen (SWF41p74)
BR1|AG4|INT1|CUN3|WIL2|PR1
SOAK1|WOUNDS4|MDEF0|RDEF0
Skills: Perception, Stealth, Vigilance
Abilities: Flyer, Shriek (as an action all targets within short range must make a [Hard] [Resilience] check, failure causing 4 strain and become disoriented until shrieking stops), Silhouette 0
Attacks: Beak (Br|DAM2CRIT4ENGAGED)
CRITS: 89 ** : Compromised
[TODO: Animal Companion rules]
---
Mount: "Johnny" - Hurghol (SWF41p75)
BR4|AG2|INT1|CUN2|WIL3|PR1
SOAK7|WOUND15|MDEF1|RDEF1
Skills: Athletics 2, Brawl 1, Perception 1, Vigilance 1
Abilities: Trained Mount 1 (Add a [Boost] dice to [Survival] checks for handling the animal), Beast of Burden 6 (Add 6 to Encumbrance threshold), Domesticable 1 (Downgrade difficulty to train by 1), Silhouette 2 (ride-able), Sure-footed (suffer no penalty when moving across rough terrain), Sustained by the force (does not need food or water to survive)
Attacks: Headbutt (Br|DAM7CRIT4ENGAGED(Disorient 1))
Vehicle: Silhouette 2, Speed 1, Handling -3
*Mount Rules*
Allow regular vehicle combat rules actions, except [Angle Deflector Shields] and [Additional Ship and Vehicle Actions]. A rider may employ a [Perform Combat] check using either the natural weaponry of the mount or their own melee/ranged weapons.