Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 0 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Indistinguishable (5 xp) | 1 | FND 94 CORE | Upgrade difficulty of checks to identify character once per rank of indistinguishable. |
| Sleight of mind (5xp) (15xp) | 2 | FND 94 CORE | Add 🟦 to all stealth checks unless the opposition is immune to Force powers. |
| Well Rounded (10xp) | 1 | FND 94 CORE | Choose any 2 skills. They permanently become career skills. (Vigilance, coordination) |
| Shroud (15xp) | 1 | FND 94 CORE | The character may spend 1 Destiny point to make himself undetectable via Force powers and make his own powers and make his own powers go unnoticed for the remainder of the encounter. |
| Code Breaker (5xp) | 1 | FND 94 CORE | Remove ⬛ per rank in Code breaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.codes or decrypt communications |
| Grit (10xp) | 1 | FND 94 CORE | Gain +1 strain threshold. |
| side step 5xp | 1 | FND 95 CORE | Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
| reflect 5xp | 1 | FND 95 CORE | When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
| conditioned 5 | 1 | FND 95 CORE | Remove "⬛" per rank of conditioned from Athletic and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
| street smarts 5 | 1 | FND 95 CORE | Remove a "⬛" per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. |
| shien technique 10 | 1 | FND 95 CORE | When making a check using the lightsaber skill, the character may use Cunning instead of Brawn. |
| parry 10 | 1 | FND 95 CORE | When Hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry. |
| toughened 10 | 1 | FND 95 CORE | +2 Wound threshold |
| 1 | FND 95 CORE |
| Upgrade | Effect |
|---|---|