Add 2 boost die to all stealth checks unless the opposition is immune to force powers
Well rounded
FaD, 94
Choose any 2 skills. They permanently become career skills.
Codebreaker 2
Fad, 94
Remove 1 setback die per rank to decrypt codes or break communication. Reduce difficulty by 1 of such checks
Grit 2
FaD, 94
Increase strain threshold by 1
Street Smarts 2
FaD, 94
Remove 1 setback die from any Streetwise or Knowledge (Underworld) check
Mental Fortress
FaD, 94
Spend 1 Destiny Point to ignore effects of Critical Injuies on Intellect or Cunning checks until the end of the encounter
Indistinguishable 2
FaD, 94
Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Dodge 2
FaD, 94
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty by that number
Shien Expert
When making a check using the lightsaber skill, the character may use Cunning instead of Brawn
Slippery Minded
If under the effect of a force power, as an action make a 3p deception check to immediately end the effects of the power
Now you see me
Once per session, as an action make a 3p deception check to make a number of NPCs equal to Cunning within medium range forget about the character
Master of shadows
Once it round, suffer 2 strain to decrease difficulty of next stealth or skullduggery check by 1
Dedication
Anatomy Lessons
After making 1 successful attack, may spend a destiny point to add intelligence level to damage
Force Powers
Force Rating
2
Power
Misdirect
Description
Upgrade
Effect
Duration
Commit 2 force die to sustain the effect while the beguiled target remains in range
Spend 1 L/D to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object
Range 2
Spend l/d to increase power's range by a number of range bands equal to Range upgrades purchased
Magnitude 2
Spend L/D to affect additional Targets equal to Presence per level of Magnitude
Background
A young man who grew up on the lower levels of Coruscant, Ty scrounged and fought for everything he had. After crossing the wrong crime boss, Ty hitched the first ride he could get off planet. As a stowaway, Ty reached the Outer Rim hoping to lay low until able to return home.
Motivation
In a galaxy where simply being a Force user, or a criminal, can be a death sentence, Ty's primary concern is survival. Ty is willing to do what it takes to make sure he lives another day.
Morality
Starting Morality: 50
Current Morality: 67
Emotional Strength - Ambition.
Ty is ambitious, almost to a fault. He was born poor and has no desire to stay that way.
Emotional Weakness - Recklessness
In his quest to move up in the world, Ty sometimes does things that are, at best, not well thought out.
Description
A young human male in his early 20s with dark brown hair and dark brown eyes. He is thin, bordering on frail, with pale skin and sunken cheeks. His eyes are constantly moving and his mind is constantly thinking.