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Expert Tracker |
1 |
|
The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
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Grit |
2 |
|
Each rank of Grit increases a character's strain threshold by one. |
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Quick Strike |
2 |
|
The character adds a boost dice per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter. |
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Rapid Reaction |
1 |
|
The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction. |
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Quick Draw |
1 |
|
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Improved Quick Draw |
1 |
|
The character may activate the Quick Draw talent twice per round (instead of just once per round). |
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Lethal Blows |
1 |
|
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |