Horox by SuperWookie

Species
Anx
Career
Hired Gun
Specializations
Marauder/Demolitionist
System
Edge of the Empire

8
Threshold 28
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 2
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"Black Betty" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Custom Grip (Accurate +1 Boost, -1 Setback), Superior Weapon Customization (+1 advantage, +1 damage)
Damage
8
Critical
3

3
338
0/10

Weapons & Armor

Personal Gear

Cybernetic Arm +1 Brawn
Cybernetic Eye +1 Vigilance & Perception
Implant Armor +1 Soak

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill With Kindness 1 Species Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts.
Mood Indicator 0 Species Upgrade difficulty of Deception checks if head not covered, due to its change in coloration in relation to mood.
Lethal Blows 3 various The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Toughened 5 various The character increases his wound threshold by two per rank of Toughnened.
Feral Strength 2 Marauder The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength.
Heroic Fortitude 1 Marauder The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Enduring 2 various Character gains +1 soak value per rank of Enduring.
Steady Nerves 1 Demolitionist Remove a Setback Die (Black Die) per rank of Steady Nerves from Cool or Skulduggery checks.
Grit 2 Demolitionist Each rank of Grit increases a character’s strain threshold by one.
Powerful Blast 1 Demolitionist The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenades he uses by 1 per rank of Powerful Blast.
Time to Go 1 Demolitionist The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This may be performed out of turn. This incidental occurs after he character determines he would be hit by the blast, but before damage is applied.
Improved Time to Go 1 Demolitionist When activating Time to Go, the character may allow one ally he is engaged with to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This incidental occurs after the ally determines he would be hit by the blast, but before damage is applied.

Background

Motivation

Obligations

Description

Other Notes

+10 Starting XP option

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