Kill With Kindness |
1 |
Species |
Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. |
Mood Indicator |
0 |
Species |
Upgrade difficulty of Deception checks if head not covered, due to its change in coloration in relation to mood. |
Lethal Blows |
3 |
various |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Toughened |
5 |
various |
The character increases his wound threshold by two per rank of Toughnened. |
Feral Strength |
2 |
Marauder |
The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength. |
Heroic Fortitude |
1 |
Marauder |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself. |
Enduring |
2 |
various |
Character gains +1 soak value per rank of Enduring. |
Steady Nerves |
1 |
Demolitionist |
Remove a Setback Die (Black Die) per rank of Steady Nerves from Cool or Skulduggery checks. |
Grit |
2 |
Demolitionist |
Each rank of Grit increases a character’s strain threshold by one. |
Powerful Blast |
1 |
Demolitionist |
The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenades he uses by 1 per rank of Powerful Blast. |
Time to Go |
1 |
Demolitionist |
The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This may be performed out of turn. This incidental occurs after he character determines he would be hit by the blast, but before damage is applied. |
Improved Time to Go |
1 |
Demolitionist |
When activating Time to Go, the character may allow one ally he is engaged with to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This incidental occurs after the ally determines he would be hit by the blast, but before damage is applied. |