When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy ( ) Critical Injury Result.
Touch of Fate
Once per session, add 2 boost to any 1 check.
Sense Danger
Once per session, remove 2 setback from any 1 check.
Indistinguishable x5
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Force Powers
Force Rating
3
Power
Unleash
Description
The user makes an Unleash power check as ranged attack and rolls an Average ( 2p) Discipline check for difficulty. If check succeeds and spends FF the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Magnitude x1
Spend F to affect 1 additional target within range per rank of Magnitude purchase
Strength x3
Spend F to decrease damage or add damage equal to ranks of Strength purchased.
Range x2
Spend FF to increase power’s range by a number of range bands equal to Range upgrades purchased.