Quentis the Hutt by TLFJ

Species
Hutt
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
1
2
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2 + Boost
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknuckles (bludgeon, Cutting, Powered)
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1, Knockdown, Stun Setting, Damage mod +1
Damage
3
Critical
2
Training Stick (Bludgeon)
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun, Damage mod +1
Damage
3
Critical
5

5
20
37

Weapons & Armor

Personal Gear

3x death sticks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 F&D 142 The character gains + 1 soak value per rank of Enduring
Nobody's Fool 1 F&D 148 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Ponderous 1 A Hutt can never spend more than one maneuver moving per turn.
Indistinguishable 1 F&D 152 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Street Smarts 1 F&D 145 Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Sleight of Mind 1 F&D 152 Force talent. The character adds [BLUE] per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers.

Force Powers

Force Rating
Power
Ebb/Flow
Description
Upgrade Effect
When you make a skill check, make a ebb/flow check. Spend a [FORCE] to suffer 1 strain, then inflict 1 strain on all other engaged characters.

Flow - same as above, except heal 1 strain. Either - once per skill activation.

Background

Motivation

Morality

Description

Other Notes

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