Pierce 1, Vicious 1, Knockdown, Stun Setting, Damage mod +1
Damage
3
Critical
2
Training Stick (Bludgeon)
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun, Damage mod +1
Damage
3
Critical
5
5
20
37
Weapons & Armor
Personal Gear
3x death sticks
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Enduring
1
F&D 142
The character gains + 1 soak value per rank of Enduring
Nobody's Fool
1
F&D 148
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Ponderous
1
A Hutt can never spend more than one maneuver moving per turn.
Indistinguishable
1
F&D 152
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Street Smarts
1
F&D 145
Remove ■ per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Sleight of Mind
1
F&D 152
Force talent. The character adds [BLUE] per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers.
Force Powers
Force Rating
Power
Ebb/Flow
Description
Upgrade
Effect
When you make a skill check, make a ebb/flow check. Spend a [FORCE] to suffer 1 strain, then inflict 1 strain on all other engaged characters.
Flow - same as above, except heal 1 strain. Either - once per skill activation.