When hit by ranged attack, 3 strain to reduce damage by 2-reflect
Grit
3
+1 strain threshold
Conditioned
1
-1 setback per rank on athletics/coordination. Reduce damage and strain from falls by 1 per rank
Uncanny Reactions
2
+1 boost per rank to all vigilance checks
Impossible Fall
1
Once per session, incidental when falling - make force check and spend 2 to decrease fall by a range band and land somewhere safe. Spend 1 to decrease distance by 1 additional range band
Sleight of Mind
1
+1 boost per rank to stealth checks unless against force immune being
Constant Vigilance
1
Always use vigilance for initiative rolls
Dodge
1
When targeted may perform dodge incidental to suffer strain no greater than =rank, upgrade check difficulty by that number
Dedication (+ will)
1
Raised willpower by 1
Improved Reflect
1
When reflecting a hit that generated despair or 3 threat, may hit one target in medium range with same damage as initial hit after original attack resolves
Force Rating +1
1
Raised force rating by 1
Stalker
1
+1 boost per rank to stealth and coordination checks
Rapid Recovery
1
Heal 1 additional strain after encounter per rank
Shortcut
2
+1 boost per rank to checks to catch or escape in a chase
Disorient
1
Can spend 2 advantages on hit to disorient target rank/round
Quick Strike
2
+1 boost per rank on attacks to targets that haven't acted yet
Natural Hunter
1
Reroll any perception or vigilance check once per session
Heightened Awareness
1
Close range allies get +1 boost to perception or vigilance. Engaged range allies get +2
Force Powers
Force Rating
2
Power
Move
Description
Move objects via force, spend 1 to move one object of silhouette 0 within short range up to max
Upgrade
Effect
Strength (2)
Spend 1 to increase silhouette by (3)
Range (3)
Spend 1 to increase range by (3) range bands
Control
Can pull objects out of secure mountings or opponent's grasp
Control
Can perform fine manipulation of items at a distance, allowing for normal usage at range
Power
Farsight
Description
Expands visual senses through force. Spend 1 to ignore effects of darkness or blindness, see normally up to medium range for the rest of the round or a minute
Upgrade
Effect
Control
Spend 1 to see microscopic details of one object in engaged range
Control
Spend 1 to make out fine details on an object within medium range
Control
Spend 1 to see through a single object at medium range as though it were transparent
Control
When making vigilance or perception, make a Farsight power check as part of the pool and spend 1 to gain success or advantage on the check
Duration (2)
Spend 1 to increase duration by (2) rounds or minutes
Background
The poor and hungry:
Beginning life as a refugee of the Empire was no easy start. All of Renka's strengths and weaknesses are informed by this upbringing. In her earlier days she was a thief, sneaking and stealing from Imperial soldiers to help herself and others in the same bad situation. She discovered her connection with the Force in her adolescent years, later joining the new Jedi Order after the Empire's defeat to continue the fight against the Imperial Remnant. When the Vong arrived, her choice to aim her blade at them was simple.
Motivation
Peace:
The galaxy has been an entirely tumultuous place since before Renka's birth, but seemingly tall tales and nearly lost knowledge speak of a more peaceful time. Renka believes this is achievable if the right people with the right power are willing to do what's necessary to get there. What is the use of this connection with the Force, these abilities, if not to be a catalyst for the return of peace? Dirtying one's hands is worth the mess if, in the end, everything else is clean.
Morality
Malleable: Morally and ethically flexible, judges situations and others based on relative circumstance for the good of the community rather than on a strict legal code.
Dogmatic: When pressed or emotionally burned out, falls back on rigid edicts instead of context. Sometimes there isn't time to take the emotional energy to grasp all points of view.
Description
Other Notes
Starting XP: (100 from species, 10 from morality, 500 from campaign) 610
Cost breakdown: 120 attributes, 355 specs/talents, 125 force, 10 skills.
Attributes: 120 (brawn 3 and 4, cunning 2, will 3)
Specialization 1: Sentry (free to take), 215 pts in talents
Toughened 5
Reflect 5
Grit 5
Conditioned 5
Uncanny Reactions 10
Uncanny Reactions 10
Grit 10
Reflect 10
Impossible Fall 15
Sleight of Mind 20
Constant Vigilance 20
Dodge 25
Dedication 25 (will 4)
Improved Reflect 25
Force Rating 25