Xeruge by DScott

Species
Zabrak
Career
The Mystic
Specializations
MAKASHI DUELIST
System
Force and Destiny

0
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro Sword
Range
Engaged
Skill
Melee
Damage
Critical
Punch Dagger
Range
Engaged
Skill
Melee
Damage
Critical
DL-19C Pistol
Range
Medium
Skill
Ranged: Light
Damage
Critical

13
100
275

Weapons & Armor

Padded Armor - Soak 2 Defense 0

Shoto Hilt
Basic Light saber hilt

Personal Gear

Handheld comlink
3 stempacks
Electro snare

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 Zabrak add automatic O to all Coercion checks they make.
Resist Disarm 1 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Makashi Technique 1 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Duelist's Training 1 Add boost die to Melee and Light saber checks when engaged with only one opponent.

Force Powers

Force Rating
1
Power
Move
Description
Upgrade Effect
The force user can move small objects via teh powwerof the force. The user may spend force to move one object of silhouette 0 that is within short range up to its maximum range. The default maximum range is short range.
Strength (rank 1) Increase silhouette affected by rank in strength
Power
Influence
Description
Upgrade Effect
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O'# use): When guiding and shaping thoughts, only 3generated from # may be used to generate negative emotions such as rage, fear, and hatred. Only 3generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Power
Enhance
Description
Upgrade Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 3 to gain & orO (user’s choice) on the check.
Control Can be used with coordination

Background

ONE WITH THE FORCE
Some adepts are so deeply grounded in the Force that it influences their every action. These characters constantly perceive the world through its lens, and it decides their every thought. Often, their education has included a thorough grounding in Force philosophies, so that they choose to act with deliberate devotion to the light (or dark) side of the Force.
Such knowledge is deliberately suppressed in the Empire and thus incredibly hard to come by. however, it is not impossible. A character with this background may have been raised by one of the last Jedi to escape the purges, who, before dying, passed on a measure of knowledge of the Force to the character. Alternatively, the character may have known someone
who would have reason to be familiar with the Jedi and their knowledge. A former Republic soldier or sympathetic Senator, an old friend of the Jedi, or even an ally who worked with the Jedi but was not Force-sensitive may have escaped the Emperor’s purges and passed on what he has learned. It may be that the character is one of those individuals, and as he has aged, he has realized that he too can tap into the power of the Force.

Inquisitor - Trained for.

Motivation

Become a Jedi: The character wants nothing more than to become a Jedi Knight, though he may not be sure how to do so.

Morality

Humility: The force is so much bigger than any one individual and mystics know they are merely drops in the pond. This frees them to act when needed without fear that they are taking on too much.

Worthlessness: Knowing oneself is to be insignificant in the light of the force can overwhelm anyone. and a mystic more so. The force always has a purpose and a place for everyone, but mystics may feel their actions are useless.

40

Description

Oath: The character has sworn some sort of oath that dictates his thoughts and actions, shaping his moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be both serious and make life difficult in some ways for the character. It is a personal and deep undertaking, possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an internal and moral struggle.

Other Notes

Return to Top