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Quick Draw |
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CORE 141 |
Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Quick Draw (Improved) |
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Fly Casual 33 |
The character may activate the Quick Draw talent twice per round (instead of just once per round). |
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Sorry About the Mess |
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Fly Casual 33 |
The character decreases the critical rating of any nonstarship weapon he wields by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
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Grit (1) |
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CORE 136 |
Each rank of Grit increases a character’s strain threshold by one. |
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Lethal Blows (1) |
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CORE 138 |
The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
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Dodge (1) |
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CORE 135 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
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Rapid Reactions (2) |
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CORE 141 |
The character may suffer a number of strain to add an equal number of & to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |