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Confidence |
1 |
|
|
|
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental |
|
Improved Quick Draw |
1 |
|
May use Quick Draw twice per round |
|
Sorry about the Mess |
1 |
|
Decrease the Critical Rating of a weapon by 1 (to a minimum of one) against targets that have not yet acted this encounter |
|
Dodge |
2 |
|
When targeted by conbat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
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Call 'Em |
1 |
|
Do not add [] to combat checks due to the Aim maneuver |
|
Lethal Blows |
4 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponenets |
|
Spitfire |
1 |
|
After a successful combined check with two Ranged Light weapons, additional hits can be dedicated to other targets within range of the weapon |
|
Dedication |
1 |
|
Gain +1 to a single characteristic (This cannot bring a characterristic above) (Agility) |
|
Grit |
2 |
|
+1 Strain Threshold |
|
Stalker |
2 |
|
Add [] per rank of stalker ot all Stealth and Coordination checks |
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Quick Strike |
3 |
|
Add [Blue] per rank of quick strike to combat checks against targets that have not acted yet this encounter |
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Rapid Reaction |
1 |
|
Suffer a number of strain up to ranks in rapid reaction to add an equal number of [] to initiative checks |
|
Toughened |
1 |
|
+2 Toughness |
|
Guns Blazing |
1 |
|
Use the Guns Blazing incidental to suffer 2 strain to avoid increasing the difficulty of a ranged (light) check to attack with more than one weapon |
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Targeted Blow |
1 |
|
After making a successful attack, may spend a destiny point to add damage equal to agility to one hit |
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Precise Aim |
1 |
|
Once per round, may perform a Prcise Aim maneuver. Suffer Strain up to ranks in Precise Aim and reduce target's melee and ranged defense by that number |