Bael Meeryu by Bodhisattva3

Species
Human
Career
Smuggler
Specializations
Gambler/Thief
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

5
45

Weapons & Armor

I haven't found any here yet...

Personal Gear

6 days of rations

Skulduggery tools

Stealth sandals & tunic (2 encumberance) with safety features

Assets & Resources

All back on Coruscant...until I make some new contacts on this backwoods planet!

Critical Injuries & Conditions

I avoid these at all costs.

Talents

Name Rank Book & Page Description
Grit 1 Fly Casual: Gambler Gain +1 Strain Threshold
Second Chances 2 Fly Casual: Gambler Once per encounter choose a number of positive dice equal to ranks in Second Chances and re-roll them.
Convincing Demeanor 1 Fly Casual: Gambler Remove (black) per rank of Convincing Demeanor from Deception or Skulduggery checks.
Bypass Security 1 EoE: Thief Remove (black) per rank of Bypass Security from checks made to disable a security device or open a locked door.
Street Smarts 1 EoE: Thief Remove (black) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Black Market Contacts 1 EoE: Thief When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50% of base cost per reduction.
Up the Ante 1 Fly Casual: Gambler When gambling, win 10% more credits per rank of Up the Ante
Clever Solution 1 Fly Casual: Gambler Once per session, make one skill check using Cunning rather than the characteristic related to that skill.
Natural Rogue 1 Fly Casual: Gambler Once per session may reroll any 1 Skulduggery or Stealth check.

Background

You’d think growing up on the mean streets of Coruscant I would know better than to gamble with Rakatan guards. I started winning, and they claimed I was cheating.

I would never do that…

Then, when I almost had them convinced that my wins were on the up and up, they suddenly realized that some of their belongings were missing and accused me of stealing them! Can you believe it?!

I would never do that…

I ended up in a detention center, where I quickly picked up some sickness from the actual criminals that were in there. The guards said I looked just fine and that I was faking.

I would never do that…

After enough complaining, they finally agreed to take me to the infirmary. On the way there, I happened to stumble, accidentally tripping my escort.
When he recovered, he saw me trying to work the computer, obviously so I could contact someone to help him. Unbelievably, he claimed I was attempting to open the door locks in escape attempt!

I would never do that…

Now they’ve shipped me off to this forsaken slave camp way out in the Outer Rim somewhere. They warned me to just do as I’m told and not cause any trouble.

Of course…I would never do that…

Motivation

Freedom: The absolute and autocratic rule of the Emperor is an offense to this Player Character's core beliefs about governments and politics. He might, in fact, oppose central authoritarianism in all forms, yet see the Alliance as a "lesser evil" he can deal with after the Empire is brought down.

XP Log:
10 - Converted from Starting Duty
15 - First session (20200405) Base
5 - First session Motivation for planning toward freedom!
Total XP After First Session: 30
10 - 20200412 session Base
5 - 20200412 session Motivation for ID badge toward freedom!
Total XP After 20200412 Session: 45

-20 Up the Ante Talent
-20 Second Chances to Level 2
Total after spending: 5

20 - 20200419 Session base
5 - for Motivation for working toward escape
Total after 20200419 Session: 30

-20 Clever Solution talent
Total after spending: 10

15 - 20200426 session
5 - for Motivation
Total after 20200426: 30

-15 Natural Rogue talent
Total after spending: 15

Obligations

Intelligence: The PC knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to. but also the state of technological research, economic policies, and other aspects of Imperial strength.

Duty Log:
10 - Starting Duty
-10 - Starting Duty converted to XP
10 - First session (20200405)
5 - First session Positive Spin from Erram
5 - First session from Intelligence (about other groups)
Total After First Session: 20
10 - 20200412 session
5 - 20200412 session Positive Spin from Erram
5 - 20200412 session from Intelligence (about Order of the Secret)
Total After 20200412 Session: 40



20 - 20200419 session
5 - Positive spin from Erram
5 - from my Intelligence (for Tressk's brother & other stuff)
Total after 20200419 session: 70

20 - 20200426 session
5 - Positive spin from Erram
5 - from Intelligence
Total after 20200426: 100

10 - +5 (x2) for two journal entries
Total after journaling: 110

Description

I'm devastatingly handsome...without standing out in a crowd, of course. If I have to admit it, I'm actually rather ordinary looking. That seems to help out when I'm trying to hide from those who may falsely accuse me of wrongdoing!

(Average height and build, dark hair and eyes, and tanned skin now that he's in a place where buildings aren't blocking the UV rays. He typically dresses to fit into the crowd, though with his own little flair here and there to highlight his independence.)

Other Notes

Second Chances: Once per encounter choose a number of positive dice equal to ranks in Second Chances (2) and re-roll them.
Clever Solution: Once per session, make one skill check using Cunning rather than the characteristic related to that skill.

Bael Athletics Check !Roll [aa]
Bael Charm (Cun) Check !Roll [aaa]
Bael Coercion Check !Roll [aa]
Bael Computers Check -Remove (black) per rank of Bypass Security (1) from checks made to disable a security device or open a locked door. !Roll [pp]
Bael Cool Check !Roll [pp]
Bael Coordination !Roll [ppa]
Bael Deception -Remove (black) per rank of Convincing Demeanor (1) from Deception or Skulduggery checks. !Roll [ppa]
Bael Discipline !Roll [ppa]
Bael Perception Check !Roll [ppa]
Bael Resilience Check !Roll [aa]

Bael Skullduggery Check
-Remove (black) per rank of Convincing Demeanor (1) from Deception or Skulduggery checks.
-Remove (black) per rank of Bypass Security (1) from checks made to disable a security device or open a locked door.
-Natural Rogue: Once per session may reroll any 1 Skulduggery or Stealth check.
-1 advantage from improved tool
!Roll [ppa] [a]

Bael Stealth Check
-Natural Rogue: Once per session may reroll any 1 Skulduggery or Stealth check.
- Advantage from stealth sandals and tunic.
!Roll [ppab] [a]

Bael Streetwise Check -Remove (black) per rank of Street Smarts (1) from Streetwise or Knowledge (Underworld) checks. !Roll [ppa]
Bael Survival Check !Roll [aaa]
Bael Vigilance Check !Roll [ppa] [a]

Bael Brawl/Melee Check Damage 2, Crit 5 !Roll [aa]
Bael Ranged Check !Roll [aaa]

Bael Knowledge (Underworld) Check -Remove (black) per rank of Street Smarts (1) from Streetwise or Knowledge (Underworld) checks. !Roll [pp]

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