Threshold | 13 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 1 |
Tail |
RangeEngaged |
SkillBrawl |
|
Disorient 2, Knockdown |
Damage3 |
Critical5 |
|
Selonian Glaive |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 3 |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dark Vision | 0 | 92 (SoF) | The structure of a Selonian’s eyes allows her to see in near total darkness. She may remove all setback dice added to checks due to darkness, though she still cannot see in absolute darkness. |
Tail | 0 | 93 (SoF) | A Selonian’s tail may be used as a Brawl weapon. When used to attack, it uses the Brawl skill combined with the Agility characteristic, but like most Brawl weapons, adds its weapon damage to the character’s Brawn for total damage. It always counts as equipped, and has the following weapon profile (Brawl; Damage + 1; Critical 5; Range [Engaged]; Disorient 2, Knockdown). The Selonian may trigger Knockdown with 1 advantage, but still must spend additional advantage to knock down targets with a higher silhouette as per the Knockdown quality rules. |
Rapid Recovery | 1 | 72 (EotE) | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Stalker | 1 | 72 (EotE) | Add 1 boost dice per rank of Stalker to all Stealth and Coordination checks. |
Grit | 1 | 72 (EotE) | Gain +1 strain threshold. |
Shortcut | 1 | 72 (EotE) | During a chase, add 1 boost dice per rank in Shortcut to any checks made to catch or escape an opponent. |