Zym Tena by Creal

Species
Kel Dor
Career
Comander
Specializations
Tactician
System
Age of Rebellion

4
Threshold 13
Current 8
Threshold 13
Current 13
Ranged 0
Melee 0

Characteristics

1
2
2
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

110

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Commanding Presence 1 The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks.
Confidence 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened.
Dark Vision 1 When making skill checks, Kel Dors remove up to two setback dice imposed due to darkness
Atmospheric Requirement 1 Kel Dors may survive in vacuum for up to 5 min before suffering effects
Tactical Direction 1 Once Per encounter may direct allies to gain free maneuver
Field Commander 1 Spend 2 advantage or Triumph to allow ally to perform free action
tactical combat training 1 gain one rank in leadership or cool

Force Powers

Force Rating
Power
Sense
Description
Upgrade Effect
Control: Upgrade difficulty of incoming attacks once per round by committing 1 Force die
Duration: ongoing protection in combat
sense all living beings within short range
Power
Influece
Description
Upgrade Effect
Basic power: affect emotions and thoughts of others
Control: use force to guide calm or peace in dialogue
Power
Enhance
Description
Upgrade Effect
Basic Power: Add force die to athletics, coordination, or brawl checks

Background

Motivation

Religion/Philosophy: Jedi and Baran Do teachings

Duties

Preparing Apprentice

Description

Other Notes

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