|
Iron Body |
1 |
29 |
Remove per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). 5XP |
|
Parry (10XP) |
1 |
29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. 10XP |
|
Unarmed Parry |
1 |
29 |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1) 15XP |
|
Iron Body |
2 |
29 |
Remove per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). 15XP |
|
Grapple |
1 |
29 |
Once per round, may perform the Grapple maneuver. Until the beginning of character’s next turn, foes must spend 2 maneuvers instead of 1 to move from engaged to short range. 15XP |
|
Precision Strike |
1 |
29 |
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, she may suffer 1 strain to change the result to any Easy Critical Injury result. Additionally, Whenever the character defeats a minion or rival NPC, she may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible. 5XP |
|
Improved Precision Strike |
1 |
29 |
Once per round, when infliclmg a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury. 15XP |
|
Toughened |
1 |
29 |
Gain +2 wound threshold. 20 XP |
|
Dedication |
1 |
29 |
Gain +1 to a single characteristic. (Brawn selected) |
|
Parry (5XP) |
1 |
29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. 5XP |