Nessk by Xenith

Species
Trandoshan
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

7
Threshold 18
Current 8
Threshold 11
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
1
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws (Unarmed)
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
5
Critical
1

0
620
7/16

Weapons & Armor

Padded Armor (Soak 2)
Frag Grenade x1
Trandoshan Respirator x1

GIVEN TO OTHER CREW OR KEPT ON SHIP:

(1) Detonite - 15 base damage, +10 additional damage for each extra charge placed in same spot. Short range. Easy Mechanics check to arm. Activated by comm-link or timer, 1 sec to 1 hr. Each Mechanics success adds +1 dmg. 2 encumbrance per charge.

(10) Frag Grenades - Ranged Light, 8 damage, 4 crit, Short range, 1 Encumbrance, Blast 6
-Blast: Spend 2 advantage to activate on hit or 3 advantage on miss. Causes wounds equal to blast rating plus number of success for all friends and foes engaged with target. This damage includes the target if activated on miss.

Personal Gear

Blown up along with the apartment he was staying at. Has only the clothes on his back and what little remains in his pockets.

Commlink taken from Trex
Access Key to Teemo palace

--------1135 credits remaining ------
(6,550 spent on 4 genosian blasters, 2 padded armor, 3 disguise kit)
2,685 credits given from Otah
5,000 credits from Dimmock to kill teemo (another 5,000 will be given for mission success)

10k from teemo
5k head
Dune Lizard Fighter

Medical Backpack - boost dice, -1 difficulty to heal crits 2 encumbrance

Medpac - boost dice to med checks, 1 free stimpack per encounter . 2 encumbrance

Climbing Gear - basic climbing tools 1 encumbrance

stimpack 30 - 20 given to ted/
Stimpack x2

10 on person, 20 on ship 1 encum

Imperial Army Military Pack - +6 to encumbrance

Military Belt Pouch - Space for two 0 encumbrance item. Draw them as incidental. No encumbrance.
-Currently holding two stimpack

(1) Syntherope - 20m rope, 1 encumbrance

Assets & Resources

Regeneration: Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound.

He does not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack.

Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body 1 29 Remove per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). 5XP
Parry (10XP) 1 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. 10XP
Unarmed Parry 1 29 May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1) 15XP
Iron Body 2 29 Remove per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). 15XP
Grapple 1 29 Once per round, may perform the Grapple maneuver. Until the beginning of character’s next turn, foes must spend 2 maneuvers instead of 1 to move from engaged to short range. 15XP
Precision Strike 1 29 When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, she may suffer 1 strain to change the result to any Easy Critical Injury result. Additionally, Whenever the character defeats a minion or rival NPC, she may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible. 5XP
Improved Precision Strike 1 29 Once per round, when infliclmg a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury. 15XP
Toughened 1 29 Gain +2 wound threshold. 20 XP
Dedication 1 29 Gain +1 to a single characteristic. (Brawn selected)
Parry (5XP) 1 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. 5XP

Background

Recently Nessk had been working with a small time gang led by a Trandoshan named Turok doing a few oddjobs, bodyguard work, roughing up people who needed a lesson. Unfortunately Nessk overdid things and roughed up one of Teemo's goons till he was just a smear on the streets. Nessk wasn't identified personally but that was even worse. It was a known a Trandoshan did it so all of Turok's gang paid the price. Nessk would have too if he hadn't woken in the middle of the night and left the ganghouse to get some air.

Motivation

Obligations

Teemo has lowered Nessk's jagannath points severely by murdering his entire (gang) family. Nessk must deal with the Hutt to restore his honor and to regain his lost points to appease the Scorekeeper. If he kills the Hutt, what was lost will be regained, but first he must survive to escape his clutches.

Description

Average in height for a Trandoshan but thickly muscled.

Other Notes

Imperial Army Military Pack - +6 to encumbrance
Miliary Belt Pouch - Space for two 0 encumbrance item. Draw them as incidental. No encumbrance.
(1) Detonite - 15 base damage, +10 additional damage for each extra charge placed in same spot. Short range. Easy Mechanics check to arm. Activated by comm-link or timer, 1 sec to 1 hr. Each Mechanics success adds +1 dmg. 2 encumbrance per charge.
(10) Frag Grenades - Ranged Light, 8 damage, 4 crit, Short range, 1 Encumbrance, Blast 6
-Blast: Spend 2 advantage to activate on hit or 3 advantage on miss. Causes wounds equal to blast rating plus number of success for all friends and foes engaged with target. This damage includes the target if activated on miss.
(1) Synthrope - 20m rope

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