Kerr (Tirall'kerr'ethos) by MasterfulRogue

Species
Chiss
Career
Technician
Specializations
Outlaw Tech
System
Edge of the Empire

2
Threshold 12
Current 3
Threshold 12
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) X 1
Survival (Int) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sonic Rifle
Range
Long
Skill
Ranged: Heavy
Concussive 1, Slow-Firing 1, Telescopic Optical Sight
Damage
8 (Stun Damage)
Critical
6
Z2 Stun Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2 (Stun Damage)
Critical
6

30
115
1250
6/9

Weapons & Armor

Sonic Rifle (1 used)
Telescopic Optical Sight: Reduce the difficulty of ranged attacks at long or extreme range by one
Z2 Stun Baton (2 Hard Points)

Personal Gear

Tracker Utility Vest (Increases encumbrance by 2)
Power cells
Slicing Tools
General Technician Tools
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision 1 Remove up to 1 setback die from checks due to lighting conditions.

Background

Kerr comes from the disgraced family of Tirall.
Tirall was known for its technology and innovations.
After being falsely accused of colluding with non-Chiss, the Tirall family was exiled from the Ascendancy and the Chiss people.
Kerr wishes to find those who sabotaged his family and bring them to justice.
During his time away from the Chiss, Kerr has developed sympathy for those who are being oppressed by the Empire and will protect them when he can.

Motivation

Not a Bounty Hunter, but these both apply:

Quiet Professionalism: There is an old saying in the bounty hunting trade that good work makes little noise, and the character is the embodiment of that. Like a master artisan, the character pursues bounties with far greater care and attention to detail than most. The PC sees little need for flashy accouterments or ostentatious shows of prowess

No Collateral Damage: Though some particularly pernicious bounty hunters are willing to toss around thermal detonators on populated worlds, most try to minimize the civilian harm they cause, if only because it can be inconvenient to clean up. A few however are scrupulous about avoiding civilian casualties to the point of letting a target escape to avoid hurting civilians.

Obligations

Betrayal (5): The Tirall family was betrayed, Kerr needs to find out by who, why, and how to get justice for his family.

Debt (15): Kerr's ship was badly damaged when he got to the Outer Rim, and he was saved by a patron. He now owes a debt that he has to repay.

Description

Kerr is a humanoid with dark cobalt color skin and dark black hair, 2-3 inches in length. His eyes are red and glow ever so slightly. Kerr is 6'0" with a lean build. He keeps himself looking neat while wearing practical clothes to hold any tools he needs. He has his family sigil under a patch on his right shoulder.

Other Notes

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