Edge of the Empire
| Threshold | 14 |
| Current | 10 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 3 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Vibro Knife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, vicious 1 |
Damage+1 |
Critical2 |
|
| Multi-goo gun |
RangeShort |
SkillRanged: Light |
|
| Disorient 2, ensnare 4, knockdown, nodded (5dmg), jury rigged +1 dmg |
Damage6 |
CriticalNA |
|
| Electromag-pulse disruptor |
RangeEngaged |
SkillMelee |
|
| Disorient 1, ion, +2 blue on sabotaging electronics and computers |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Amphibious | F&D | Breath underwater without penalty, no penalty when swimming | |
| Resolve | Special Mods, 33 | When you gains a strain involuntarily, reduce by 2 to a minimum of 1 | |
| Tinker | Special Mods, 33 | May add 1 hard point to 3 items, items can only be upgraded once | |
| Gear head | Special Mods, 33 | remove 2 setbacks from any mechanics check, halve credit cost on mod attachments | |
| Hidden Storage | Special Mods, 33 | gain hidden storage in vehicles or equipment that holds items, equal to total encumbrance | |
| Dedication | Special Mods, 33 | Agility +1 | |
| Resourceful refit | Special Mods, 33 | May perfom Resourceful refit action to scavenge a mod from an item to build another (mechanics check: 2 purple) | |
| Jury Rigged | Special Mods, 33 | choose 2 weapon, armor, item and give it a permanent improvement while in use | |
| Natural Tinkerer | Special Mods, 33 | once per session may reroll 1 mechanics check | |
| Custom Loadout | Special Mods, 33 | may add 2 hardpoints to signature vehicle | |
| Unmatched Calibration | Special Mods, 40 | twice per session reroll up to 3 dice as incidental, can be used on willing ally. May upgrade green to yellow (2 destiny points per use |