Edge of the Empire
| Threshold | 25 |
| Current | 25 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Claws |
RangeEngaged |
SkillBrawl |
|
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened (4) | Core EOE 78 | +2 to Wound threshold | |
| Feral Strength (3) | Core EOE 78 | Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.. | |
| Lethal Blows (3) | Core EOE 78 | +10 per rank to critical injury results inflicted | |
| Enduring (2) | Core EOE 78 | +1 to soak value | |
| Frenzied Attack (3) | Core EOE 78 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. | |
| Natural Brawler | Core EOE 78 | Once per session may reroll any 1 brawl or melee check. | |
| Knockdown | Core EOE 78 | After hitting with a melee attack, may spend (Triumph) to knock the target prone. | |
| Heroic Fortitude | Core EOE 78 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
| Defensive Stance | Core EOE 78 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. | |
| Last one Standing | Core EOE 78 | Once per game session during a combat encounter, the character may spend 2 Destiny Points to make a Hard R e s i l i e n c e check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting, and must also be approved by the CM. | |
| Add boost (2) | Dangerous Cov 36 | Add blue dice to resilence check for last one standing | |
| Increase Effect (2) | Dangerous Cov 36 | When triggering Last One Standing, eliminate one rival per increase effect upgrade in addition to the minions. | |
| Destiny | Dangerous Cov 36 | Last one standing only costs 1 destiny point | |
| Reduce Difficulty | Dangerous Cov 36 | Reduce the difficulty of the skill check to activate Last One Standing to Average |