Beskar the Black Hound by Starwarsholt

Species
Trandoshann
Career
Maruader
Specializations
Marauder
System
Edge of the Empire

9
Threshold 25
Current 25
Threshold 12
Current 12
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
1
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
9
Critical
3

535
0
1

Weapons & Armor

• Claws: When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3.
Padded Armor 500 credits

Personal Gear

all his shit was stolen

Assets & Resources

Regeneration: Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (4) Core EOE 78 +2 to Wound threshold
Feral Strength (3) Core EOE 78 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills..
Lethal Blows (3) Core EOE 78 +10 per rank to critical injury results inflicted
Enduring (2) Core EOE 78 +1 to soak value
Frenzied Attack (3) Core EOE 78 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Natural Brawler Core EOE 78 Once per session may reroll any 1 brawl or melee check.
Knockdown Core EOE 78 After hitting with a melee attack, may spend (Triumph) to knock the target prone.
Heroic Fortitude Core EOE 78 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Defensive Stance Core EOE 78 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Last one Standing Core EOE 78 Once per game session during a combat encounter, the character may spend 2 Destiny Points to make a Hard R e s i l i e n c e check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player character, but should be suitably exciting, and must also be approved by the CM.
Add boost (2) Dangerous Cov 36 Add blue dice to resilence check for last one standing
Increase Effect (2) Dangerous Cov 36 When triggering Last One Standing, eliminate one rival per increase effect upgrade in addition to the minions.
Destiny Dangerous Cov 36 Last one standing only costs 1 destiny point
Reduce Difficulty Dangerous Cov 36 Reduce the difficulty of the skill check to activate Last One Standing to Average

Background

Mercenary turned bounty hunter. He took to the stars to hunt down his father and his mercenary company's killer. All he knows is that they used a lightsaber and wore all black.

Motivation

Fame: He wants fame to revive his fathers mercenary company once he finishes the hunt for his fathers killer.

Obligations

10 obligation
Obsession: Martial prowess he loves to fight and will often challenge people to duels to prove who is mightier.
Rolled 84
Obsession: The PC has some unhealthy obsession that tends to interfere in his life, whether with a celebrity, a region, a political movement, a cultural icon, or some other facet of society or life. He must pursue this, possibly to the detriment of his health, finances, or well-being. A character with this Obligation tends to get along well with others that share his interest, but is looked at with pity, amusement, or even a bit of fear from others who don't understand.

Description

Black scaled red eyed 2.6 meter wall of muscle. The armor he is currently wearing doesn't look perfectly tailored for him and appears like a rather patchwork set of padded armor.






Always wearing his grey laminate armor with white accents to contrast his black skin. and on his chest is the symbol of the black cath hounds.

Other Notes

Starting xp
90
40 to make brawn 4
30 to make willpower 3
20 left over
5 athletics 1
10 Atheltics 2
5 dicipline 1
all spent

445
Buying last one standing (Always wanted to try this ability)
30+10+10+15+15+15+15=110
110 on all but reduce setback and add boost of the signature move of hired gun
335 left
all the talents in the marauder tree
20+40+60+80+100=300
335-300=35 left from 445

35 xp left
brawl 2 10 xp
Resilience 2 10 xp
Disipline 2 10 xp
5 left
Vigilance 1 5 xp

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