Evelynn Rockwell by GTKitsune

Species
Zeltron (Human Stats)
Career
Spy
Specializations
Slicer/Charmer
System
Age of Rebellion

5
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

2
3
4
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 3
Coercion (Will) 2
Computers (Int) X 3
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 4
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 4
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

CS14 "Ghost" Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting (Active - short range only) = causes strain not wounds
Damage
5
Critical
3
DC-15
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting, Cumbersome 2, Auto-Fire
Damage
10
Critical
3

40
655
7000
0/11

Weapons & Armor

Augmentative Armor (ARC Armor flavor wise)-
-Integral Attachment
-Seal able for 10 mins of air
-Auto Advantage to Negotiation
-3 defense
-3 soak
-0/8 HP
-3 Encum
Clone Polarized Electrobinoculars:
-(BBB to perception, remove ss from low light/distance)

BANAL APPAREL-
Opposing character upgrade the difficulty of any checks made to identify the wearer once

Republic issued Armor Insert Attachment-
1 soak Defense 2 Encum 0
3 Dif Perception check to notice the armored weave

CS14 "Ghost" Light Blaster Pistol-

Finding this weapon on an individual requires a Daunting (dddd) Perception check or with a weapon scanner a computers check, this can be reduced by the GM for 1 or 2 levels depending on the scanner being used and the attentiveness of the operator.

-Republic Issued Blaster Suppressor:
2 SETBACK added to checks to locate the shooter

DC-15: HP 4/4

-Weapon Sling
Decrease Cumbersome Rating by 1
1 Innate Talent (Quick Draw) Mod

-Custom Grip
Remove 1 SETBACK from all combat checks. If not owner ADD 2 SETBACK to all combat checks
1 Weapon Quality (accurate +1) Mod

-Telescopic Optical Sight
Reduces the difficulty of ranged combat checks at long and extreme range by one.

-Rapid-recharge Xciter
Weapon gains the Auto-Fire quality and the Inaccurate 3 quality
2 Decrease Inaccurate quality by 1 Mods

Personal Gear

Slicer Gear-
Qualifies the user for the "Right Tool For the Job" benefit for computer slicing, adds a Boost to computer checks for slicing

Lockpicking Tools-
for non-electronic locks or out of power electric locks

Concealment Holster-
Add a SETBACK to perception checks to discover the presence of the concealed weapon, may only hold light blaster pistols or holdout blasters.

Earbud Comlink-
Activated by touching one's ear, or clicking one's teeth, This has a far shorter range than of a normal commlink due to tiny power cell and can only work to a maximum range of long, Noticing someone wearing an earbud comlink requires a Hard (DDD) Perception check.

AGENT'S BAG-
6 ENCUM
3hidden compartment mods containing 2 encum of items per pocket. 1 self-destruction mod

Concealed Escape Kit (Shoe)-
"Normally in the heel/sole of a boot or shoe, it contains multiple tools to help escape small cells or restraints, a typical kit includes wire cutters, durasteel file, a length of slice wire, miniature memory stick, small maps of the area (player should actively update this or be left with a map from somewhere else or even another planet), a single-use laser cutter (works for one round or just enough time to cut through a lock or a bar or two).
Upgrade the ability of all mechanics and Skulduggery checks made to escape confinement once.
Most kits in shoes/boots come with a flexible monoknife that has the following profile: (Melee; Damage +1; Critical 3; Range [Engaged]; Pierce 1).
Upgrade the difficulty of checks to detect a concealed escape kit twice. "

BlackOps/Outlaw Data Breaker (MODDED)
UPGRADES CHECK ONCE
Add 2 BOOST to any Computers check made to slice computers, add 1 SETBACK to any attempts to locate the use of a data breaker in a computer system due to " noise " (highly illegal)
AUTO SUCCESS
AUTO ADVANTAGE

Skulduggery Tool-
AUTO SUCCESS AND ADVANTAGE
UPGRADE CHECK ONCE

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Code Breaker AoR Slicer-Spy Remove 1 SETBACK PER RANK of Code Breaker from checks to break or decrypt communications. DECREASE DIF of checks to break codes or decrypt communications by 1
Bypass Security X2 AoR Slicer-Spy Remove 1 SETBACK PER RANK of Bypass Security from checks made to disable a security device or open a locked door.
Grit X2 AoR Slicer-Spy Gain 1 Strain Threshold
Resolve AoR Slicer-Spy When a character INVOLUNTARILY suffers STRAIN, he suffers 1 LESS STRAIN per RANK of Resolve
Dedication AoR Slicer-Spy +1 to a Characteristic. Cannot go past 6.
Smooth Talker x2 AoR Charm - Smuggler When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend TRIUMPH to gain additional SUCCESS equal to ranks in smooth talker.
Kill with Kindness AoR Charm - Smuggler Remove 1SETBACK per Rank from all Charm and Leadership checks.
Disarming Smile AoR Charm - Smuggler Take as an Action; Succeed at an opposed Charm check to lower the targets Defense Rating by Ranks in the Skill until the end of the encounter
Natural Charmer AoR Charm - Smuggler Once per Session, may re-roll any one charm or Deception check
Dedication AoR Charm - Smuggler +1 to a Characteristic. Cannot go past 6.

Background

Evelynn grew up in the luxuries Highrises on Coruscant. Her mother was part of the senate and was a part-time fashion designer and her father was an Aeronautical engineer, Designing everything from transport ships to Warships. Not long after the Battle of Naboo her father grew worried about the possibility of a Galactic war. Causing him to join the Republic Navy.

Evelynn always looked up to her father and saw his decision as a selfless and honorable, as a result, she joined The Coruscant Planetary Guard. When the Clone Wars Broke out and Repulic intelligence was created, she was one of the first to sign up. In her early operations, she proved that she was a valuable Agent.

During her time on Arantara, she meet CT-7400 "Zero" during an operation which her team and Zero's squad were both assigned to. during a hot exfil in the operation, zero was left behind injured. Evelynn saw the clones as comrades and equals and went back for him under fire. When he was recovering in a field hospital not far from the Republic intel HQ. Evelynn would come to check up on him during his recovery. Over time the formed a relationship, one they kept in secret for Evelynns sake due to her work with republic Intel.

Evelynn is a highly motivated Field Agent. using her skills in Deception, and hacking to give the GAR the edge they need in the spy game. She's determined to make sure every Op is a victory and gains solid intel for the troops on the ground, bad intel could bring a big risk to Zero, Agents, and the troops on the ground and may cost lives. something she's not willing to let happen.


Motivation

The Dream-
Evelynn fights not just for the republic but for a life of peace for the ones she holds dear. As a result, she's willing to do everything in her power as a member of Republic Intelligence to make that happen.

Duties

RESOURCE ACQUISITION
Blasters & bacta are important for survival, but Evelynn endeavor to acquire other resources to aid the Alliance. These include enemy uniforms, Enemy Credentials, and other tools of deception. Spies with this Duty are certainly glad to acquire medical supplies, weapons, and other necessities; but their skill set allows them to obtain equipment more suited to subtle missions.

SENIOR FIELD OPERATIVE
CR 2
DUTY: 200
R&R: 112 Hrs

Description

Other Notes

8/27/2019
10xp | 10 duty | 1000 credits | 24 hours
8/31/2019
30 xp | 20 Duty | 2,000Cr | 48 hours
9/1/2019
20 xp | 20 Duty | 2,000Cr |48 hours (Positive spin)
9/2/2019
15 XP | 15 Duty | 2k CR | 24 hours
15 XP l 20 duty l 1500 l 24 hrs (POSITIVE SPIN)
9/18/2019
30xp | 15duty | 2000 creds | 24 r&r

Return to Top