Background
Evelynn grew up in the luxuries Highrises on Coruscant. Her mother was part of the senate and was a part-time fashion designer and her father was an Aeronautical engineer, Designing everything from transport ships to Warships. Not long after the Battle of Naboo her father grew worried about the possibility of a Galactic war. Causing him to join the Republic Navy.
Evelynn always looked up to her father and saw his decision as a selfless and honorable, as a result, she joined The Coruscant Planetary Guard. When the Clone Wars Broke out and Repulic intelligence was created, she was one of the first to sign up. In her early operations, she proved that she was a valuable Agent.
During her time on Arantara, she meet CT-7400 "Zero" during an operation which her team and Zero's squad were both assigned to. during a hot exfil in the operation, zero was left behind injured. Evelynn saw the clones as comrades and equals and went back for him under fire. When he was recovering in a field hospital not far from the Republic intel HQ. Evelynn would come to check up on him during his recovery. Over time the formed a relationship, one they kept in secret for Evelynns sake due to her work with republic Intel.
Evelynn is a highly motivated Field Agent. using her skills in Deception, and hacking to give the GAR the edge they need in the spy game. She's determined to make sure every Op is a victory and gains solid intel for the troops on the ground, bad intel could bring a big risk to Zero, Agents, and the troops on the ground and may cost lives. something she's not willing to let happen.
Motivation
The Dream-
Evelynn fights not just for the republic but for a life of peace for the ones she holds dear. As a result, she's willing to do everything in her power as a member of Republic Intelligence to make that happen.
Duties
RESOURCE ACQUISITION
Blasters & bacta are important for survival, but Evelynn endeavor to acquire other resources to aid the Alliance. These include enemy uniforms, Enemy Credentials, and other tools of deception. Spies with this Duty are certainly glad to acquire medical supplies, weapons, and other necessities; but their skill set allows them to obtain equipment more suited to subtle missions.
SENIOR FIELD OPERATIVE
CR 2
DUTY: 200
R&R: 112 Hrs
Description