Edge of the Empire
| Threshold | 0 |
| Current | 0 |
| Threshold | 0 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | X | 2 |
| DC-17m (Pistol Mode) |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun-setting |
Damage7 |
Critical3 |
|
| DC-17m (Rifle Mode) |
RangeLong |
SkillRanged: Heavy |
|
| Auto-Fire, Pierce 2, Stune Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Surgeon | 2 | AoR | When making a medicine Check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
| Bacta Specialist | 1 | AoR | Patients heal 1 additional wound per rank of Bacta Spec when using Bacta or long term care |
| Stimepack Specialist | 2 | AoR | Stimpacks heal 1 addition wound per rank of Stimpack Spec |
| Stim Application | 1 | AoR | Take action to apply stimpack to engaged ally. If successful ally gains +1 and +4 strain to a characteristic for remainder of encounter. |
| Master Doctor | 1 | AoR | 1/round decrease difficulty of a Medicine check by 1 |
| Improved Stim Application | 1 | AoR | Make a "Hard" difficulty check to decrease strain penalty of Stim Application to 1 |
| It's not that bad | 1 | AoR | 1/session when an ally would suffer a Critical Injury, make a "Hard" medicine check to stop ally from gaining Critical Injury. |
| Supreme Stim Application | 1 | AoR | When performing Stim application, spend "Triumph" to increase an additional characteristic by 1 |