Threshold | 15 |
Current | 0 |
Threshold | 12 |
Current | 1 |
Ranged | 3 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Cun) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
Concussive 2, Slow-Firing 2 |
Damage8 |
Critical3 |
|
"Precision X" Marksman Rifle |
RangeLong |
SkillRanged: Heavy |
|
Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
Exoglove |
RangeEngaged |
SkillBrawl |
|
Knockdown |
Damage2 |
Critical4 |
|
Shield Gauntlet |
RangeEngaged |
SkillBrawl |
|
Deflection 3, Stun Damage |
Damage1 |
Critical5 |
|
Force Pike |
RangeEngaged |
SkillMelee |
|
Pierce 2, Stun Setting |
Damage3 |
Critical2 |
|
Beskad |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Sunder, Vicious 3 |
Damage3 |
Critical2 |
|
Tuskbeast Pike |
RangeEngaged |
SkillMelee |
|
Defensive 1, Knockdown |
Damage4 |
Critical3 |
|
Huntsman Vibrospear |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 2 |
Damage3 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 1 | Gain +2 Wound Threshold | |
Defensive Stance | 1 | One per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. | |
Jury Rigged | 1 | Shield Gauntlet - Deflection +! | The character chooses one personal weapon or piece of armor per rank of Jury Rigged. They may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. |