Kintsugi by JJ96

Species
Gank
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

1
Threshold 15
Current 0
Threshold 12
Current 1
Ranged 3
Melee 0

Placeholder Image

Characteristics

4
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 2, Slow-Firing 2
Damage
8
Critical
3
"Precision X" Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
9
Critical
3
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
2
Critical
4
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 3, Stun Damage
Damage
1
Critical
5
Force Pike
Range
Engaged
Skill
Melee
Pierce 2, Stun Setting
Damage
3
Critical
2
Beskad
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Sunder, Vicious 3
Damage
3
Critical
2
Tuskbeast Pike
Range
Engaged
Skill
Melee
Defensive 1, Knockdown
Damage
4
Critical
3
Huntsman Vibrospear
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2
Damage
3
Critical
3

40
120
0

Weapons & Armor

Implant Armour (This cybernetic is implanted beneath the skin to protect the individual) +1 Soak

Exoglove (Wearing one or more exogloves increases a character's Brawn by 1. As an action, a character may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them).)

Personal Gear

Cybernetic Eyes (Install these as an enhancement to their sight) +1 Vigilance +1 Perception

Gank Comm Implant (Can communicate silently with others using the implant within a range of several kilometers. Jammers can disrupt the signals)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 Gain +2 Wound Threshold
Defensive Stance 1 One per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way.
Jury Rigged 1 Shield Gauntlet - Deflection +! The character chooses one personal weapon or piece of armor per rank of Jury Rigged. They may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one.

Background

Motivation

Obligations

Description

Other Notes

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