Commander Michael Lake by TheFrozenLake

Species
Human
Career
Commander
Specializations
Republic Navy Officer and Strategist
System
Age of Rebellion

2
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

2
2
3
3
2
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

FWG-5 Flechette Pistol
Range
Short
Skill
Ranged: Light
Guided 3, Limited Ammo 3
Damage
7
Critical
3

Weapons & Armor

Type 3 Personal Modular Armor
Def 1 Soak 2 HP 3
Custom Fit: removes black from athletics and stealth
Kiirium coating: +1 soak against flame and blast
Superior armor: plus 1 soak -1 encumbrance
FWG-5 Flechette Pistol with
Custom grip: accurate +1
Magnetic Weapon Tether: auto retrieve
+1 damage

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 +1 strain
Ready for anything 3 Remove setback per rank on mass combat checks and cool or vigilant iniative order
Command 4 Add boost per rank of command when making leadership checks. affected targets add boost to discipline for next 24 hours
Coordinated assault 1 take the CA maneuver to give engaged allies equal to LDR ranks add advantages to combat checks until begining of next turn range 1 per CA
Improved ready for anything 3 cool or vigilance checks for initiative spend triumphs or success equal to ranks
Galaxy mapper 2 remove black per rank from astro check, takes half time
Commanding Presence 2 remove black per rank for LD and Cool
Confidence 1 decrease difficulty of discipline to avoid fear per rank
Steely Nerves 1 spend destiny pointto ignore effects of crit inj on willpower and presence until end of encounter
On my order 1 action: hard LD choose crew equal to presence, upgrade their gunnery once plus 1 per 2 successes
Fire when ready 1 action: hard LD choose crew and downgrade difficulty of next gunnery check per 2 successes
Careful planning 1 once per session introduce a fact into the narrative as if a destiny point was spent
Dedication 2 2 presence
Natural Leader 1 once per session may reroll any 1 cool or ld check

Background

Motivation

Duties

Description

Other Notes

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