|
Grit |
2 |
|
+1 strain |
|
Ready for anything |
3 |
|
Remove setback per rank on mass combat checks and cool or vigilant iniative order |
|
Command |
4 |
|
Add boost per rank of command when making leadership checks. affected targets add boost to discipline for next 24 hours |
|
Coordinated assault |
1 |
|
take the CA maneuver to give engaged allies equal to LDR ranks add advantages to combat checks until begining of next turn range 1 per CA |
|
Improved ready for anything |
3 |
|
cool or vigilance checks for initiative spend triumphs or success equal to ranks |
|
Galaxy mapper |
2 |
|
remove black per rank from astro check, takes half time |
|
Commanding Presence |
2 |
|
remove black per rank for LD and Cool |
|
Confidence |
1 |
|
decrease difficulty of discipline to avoid fear per rank |
|
Steely Nerves |
1 |
|
spend destiny pointto ignore effects of crit inj on willpower and presence until end of encounter |
|
On my order |
1 |
|
action: hard LD choose crew equal to presence, upgrade their gunnery once plus 1 per 2 successes |
|
Fire when ready |
1 |
|
action: hard LD choose crew and downgrade difficulty of next gunnery check per 2 successes |
|
Careful planning |
1 |
|
once per session introduce a fact into the narrative as if a destiny point was spent |
|
Dedication |
2 |
|
2 presence |
|
Natural Leader |
1 |
|
once per session may reroll any 1 cool or ld check |