Jez Leija by lezzyharpy

Species
Zabrak
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 13
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun, HP-4, encumbrance 1
Damage
9
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun, HP-1, encumbrance 1
Damage
5
Critical
4
Range
Engaged
Skill
Brawl
Disorient-3
Damage
+1
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient-3, Stun, Blast-8, Limited-1
Damage
8
Critical
N/A

20
250
455
8

Weapons & Armor

*** Blaster Carbine - 850 ***
- Jury rigged to reduce encumbrance from 3 to 1
- Forearm Grip (decresases addtl. difficulty of ranged checks with this weapon while engaged from ♦♦ to ♦)
- Sling (this weapon can be drawn as an incidental instead of as a maneuver once per round)

*** Holdout Blaster - 200 ***
- add ■ to perception checks to attempt to find a holdout pistol

*** Brass Knuckles - 25 ***
- add ■ to perception checks to attempt to find brass knuckles

*** ARMORED CLOTHING - 1000 ***
- an Average (♦♦) Perception check detects that the clothing is plated

Personal Gear

*** TECH ***
Datapad - 75
Comlink - 25

*** GEAR ***
IPKC - 0
Glow Rod - 10
Utility Belt - 25
Extra Reloads - 25
Binders - 25
Restraining Bolt - 35
Scanner Goggles - 150

*** CONSUMABLES ***
Stimpack (4x) - 100
Synthskin (2x) - 20
Ration Packs (3x) - 15
Stun Grenade (1x) - 75

*** SUNDRIES ***
Sabacc Deck - 40
Backup of fave stories and holodramas - 0
Pocket Knife - 0
Locket with picture of family - 0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance FaD Core, p63 Zabrak may add automatic {*} Coercion checks they make
Toughened EoE Core, p60/p145 Gain +2 Wound Threshold
Jury Rigged EoE Core, p60/p138 Permanently decrease encumbrance of carbine by two
Spare Clip EoE Core, p60/p143 Cannot run out of ammo due to (▼). Items with Limited Ammo quality run out as normal
Armor Master EoE Core, p60/p132 When wearing armor, increase total soak value by 1

Background

Jez grew up on the light side of tidally locked Nar Shaddaa in one of the many vertical cities dominating its landscape. From a young age, she worked and lived in a Scrap & Repair shop with her mother and older sister, fixing various machinery, and parting out what couldnt be fixed. The majority of her free time was spent reading of grand adventures or watching long-running holodramas and fantasizing about one day adventuring on her own.

Soon after finshing her schoolyears, and tiring of the routine of her work, she fell in with a group of "adventurers" she met at the Orange Lady corner tavern, who in actuality ended up being recruiters for Darra Ventol, the regional vigo on Nar Shaddaa. Even after realizing the deception, Jez decided that working as muscle for a crime boss was more exciting than spending the prime of her life in a struggling scrap shop, even if it wasnt exactly the heroic adventure she so often dreamed of.

With little notice, she informed her mother and big sister that she had taken a job as a "mechanic on retainer", deciding that discretion was the better part of not-telling-your-mom-you-got-a-job-shooting-at-people. The "on the job training" was more rigorous (and terrifying) than she had prepared herself for, and she adapted by augmenting her fighting with the gadgeteering skills she had acquired from a childhood spent fixing and modifying tech beyond its expected parameters.

While Jez does prefer her new line of work (and the accompanying increase in pay), she still dreams of going on heroic quests with a found family, triumphing over seemingly insurmountable odds and saving the day.

Motivation

Jez's primary motivations are seeking the thrill of adventure as she pictures it from watching pulpy holodramas, and supporting her mother and sisters business which are in danger of failing under threat of larger conglomerates. Her judgement, though generally sound, can occasionally fall victim to her trying to match her course of action to what she would expect to happen in one of her stories.

Obligations

Jez, feeling guilty for lying to her mother and big sister, and not wanting her familys scrap shop to be bought out run out of business by one of the larger, more established mechanic shops encroaching on their territory, sends a not insignificant portion of her pay to her mother and sister, taking care to send it through secure, anonymous channels so as to avoid making them targets. Jez tells her mother the secrecy is simply a precaution, but she suspects that her sister knows something is up. Adventuring is Jez's dream, but theres little she wouldnt abandon to go and defend her family if need be.

Description

Birth Year: 25 BBY
Age: 20
Height: 4'11"
Weight: 115 lb
Skin: Bright red
Eyes: Yellow
Tattoos: Zabrakian facial tattoos in dark red, and geometric sleeve in black on left arm
Personality: Simultaneously perceptive, cunning, and naive and easily excitable

Other Notes

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