Dr. Fesoj Elegnem by TheLastRoman

Species
Human
Career
Colonist
Specializations
Doctor, Cyber-Tech
System
Edge of the Empire

9
Threshold 19
Current 0
Threshold 16
Current 16
Ranged 2
Melee 2

Placeholder Image

Characteristics

5
2
6
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) X 3
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow Firing 2
Damage
8
Critical
3

910

Weapons & Armor

Lector's Outfit
-Add □ to social checks involving large groups of listeners. Can be heard clearly at considerable.
-Superior
-Omniscan 3 Integrated Scanner
--Built-in general purpose scanner
Adds □ to Perception checks to detect movement or hidden enemies.
--1 rank perception
-Armor Inserts
-- +1 Soak, +2 Defense

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication II +2 Intellect
Toughened III +6 wounds
Grit III +3 Strain
Resolve II When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1.
Pressure Point When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks in Medicine (ignoring soak).
Surgeon IV When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Bacta Specialist I Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Stim Application Take the Stim Application action; make a (◆◆) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Natural Doctor Once per session, may reroll any 1 Medicine check.
Master Doctor Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Dodge When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Durable I May reduce any Critical Injury suffered by 10 per rank of Durable.
Improved Stim Application When performing a Stim Application action, may increase the difficulty to (◆◆◆), and target only suffers 1 strain.
Cyberneticist II Remove ■ per rank of cyberneticist from checks to build, repair and install cybernetic implants. cybernetics cost 50% less
Eye For Detail After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantages
More Machine Then Man IV Increase Cybernetic implants cap by 1 per rank of More Machine Than Man
Engineered Redundancies Gain the ability to use emergency repair patches to heal. Additionally can be healed with Mechanics checks.
Overcharge Once per encounter may use the Overcharge action. Make a Hard (◆◆◆) Mechanics. On success one installed cybernetic provides additional benefits. On Dispair, overcharged cybernetic shorts out.
Improved Overcharge May spend 2 Advantage or 1 Triumph from Overcharge action to immediately take another action.

Force Powers

Force Rating
Power
Cybernetics
Description
Upgrade Effect
x2 Cybernetic Arms (Mod V) +1 Brawn
Cybernetic Reflexes Innate Talent (Rapid Reaction) Mod
Cybernetic Eyes +1 Skill (Vigilance) Mod, +1 Skill (Perception)
Repulsor Fist Innate Talent (Defensive Stance: Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.) Mod, Counts as a Brawl weapon
Multi-Hand Tool A Multi-tool hand provides all benefits of a tool kit.
Biofeedback Regulator Add 2 to Cybernetics Cap Mod, Does not count toward Cybernetics Cap Mod, Cannot be installed on droids., May only install a single biofeedback regulator.
Implant Armor +1 Soak
Pain Dampener Pain Dampers upgrade the ability of all checks made to resist pain or physical torture once.
Cybernetic Respirator Provides benefits of breath mask and respirator., 1 Innate Talent (Blooded) Mod
x2 Cybernetic Legs (Mod II) +1 Brawn
Cybernetic Brain Implant +1 Intellect

Background

Motivation

Obligations

Description

Other Notes

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