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Dedication II |
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+2 Intellect |
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Toughened III |
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+6 wounds |
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Grit III |
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+3 Strain |
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Resolve II |
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When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1. |
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Pressure Point |
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When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks in Medicine (ignoring soak). |
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Surgeon IV |
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When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
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Anatomy Lessons |
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After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
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Bacta Specialist I |
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Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. |
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Stim Application |
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Take the Stim Application action; make a (◆◆) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. |
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Natural Doctor |
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Once per session, may reroll any 1 Medicine check. |
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Master Doctor |
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Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
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Dodge |
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When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Durable I |
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May reduce any Critical Injury suffered by 10 per rank of Durable. |
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Improved Stim Application |
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When performing a Stim Application action, may increase the difficulty to (◆◆◆), and target only suffers 1 strain. |
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Cyberneticist II |
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Remove ■ per rank of cyberneticist from checks to build, repair and install cybernetic implants. cybernetics cost 50% less |
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Eye For Detail |
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After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantages |
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More Machine Then Man IV |
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Increase Cybernetic implants cap by 1 per rank of More Machine Than Man |
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Engineered Redundancies |
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Gain the ability to use emergency repair patches to heal. Additionally can be healed with Mechanics checks. |
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Overcharge |
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Once per encounter may use the Overcharge action. Make a Hard (◆◆◆) Mechanics. On success one installed cybernetic provides additional benefits. On Dispair, overcharged cybernetic shorts out. |
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Improved Overcharge |
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May spend 2 Advantage or 1 Triumph from Overcharge action to immediately take another action. |