Crossguard lightsaber w/ solari crystal (reduce strain from Reflect by 1)
Jedi battle armor - vacuum-sealed
Personal Gear
Jedi utility belt
88-R "Nightscreamer" speeder bike
Assets & Resources
Critical Injuries & Conditions
Blinded (Hard): upgrade difficulty of all checks twice; upgrade difficulty of Perception and Vigilance checks thrice instead
Slightly Dazed (Average): disoriented until end of encounter
Talents
Name
Rank
Book & Page
Description
Precognition
1
Iktotchi
May spend Triumph on an initiative check to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins
Parry
4
Niman Disciple (3); Arbiter
When hit by a melee attack, may suffer 3 strain to reduce damage by 2 plus ranks in Parry
Nobody's Fool
2
Niman Disciple; Arbiter
May upgrade dificulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Reflect
5
Niman Disciple (3); Arbiter (2)
When hit by a ranged attack, may suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Grit
3
Niman Disciple; Arbiter (2)
Gain +1 strain threshold
Niman Technique
1
Niman Disciple
When making a Lightsaber skill check, may use Willpower instead of Brawn
Defensive Training
2
Niman Disciple
Toughened
2
Niman Disciple; Arbiter
Sense Emotions
2
Niman Disciple; Arbiter
Sun Djem
1
Niman Disciple
Draw Closer
1
Niman Disciple
Center of Being
1
Niman Disciple
Improved Center of Being
1
Niman Disciple
Force Rating
2
Niman Disciple; Arbiter
Force Assault
1
Niman Disciple
Dedication
1
Niman Disciple
Savvy Negotiator
2
Arbiter
Congenial
1
Arbiter
Improved Sunder
1
Arbiter
Aggressive Negotiations
1
Arbiter
Dedication
1
Arbiter
Improved Savvy Negotiator
1
Arbiter
Force Powers
Force Rating
3
Power
Influence
Description
Upgrade
Effect
Magnitude (3)
Control
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may roll an Influence power check as part of dice pool; may spend FP to gain Success or Advantage on the check
Range (3)
Control
Make a opposed Discipline vs Discipline check combined with Influence power check if user spends a Force point and succeeds on the check, can force the target to adopt an emotional state or believe something untrue, lasting or 1 round or 5 minutes
Strength
When stressing the mind of a target, the character inflicts 2 strain
Duration (4)
Power
Sense
Description
Upgrade
Effect
Duration
Sense's ongoing effects may be triggered one additional time per round
Control
Ongoing effect: Commit a Force die. Once per round, when the Force user makes an attack, upgrade the ability of that check once
Control
Ongoing effect: Commit a Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once