Threshold | 18 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 0 |
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|
Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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||
Cool (Pr) | 0 |
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Coordination (Ag) | X | 2 |
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|
Deception (Cun) | 0 |
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||
Discipline (Will) | X | 1 |
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|
Leadership (Pr) | 0 |
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||
Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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||
Negotiation (Pr) | 0 |
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Perception (Cun) | X | 2 |
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|
Piloting: Planetary (Ag) | X | 0 |
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|
Piloting: Space (Ag) | X | 0 |
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|
Resilience (Br) | 0 |
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||
Skulduggery (Cun) | 0 |
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||
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | X | 1 |
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|
Survival (Cun) | 0 |
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||
Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 3 |
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|
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | 0 |
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||
Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | X | 1 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Claws |
RangeEngaged |
SkillBrawl |
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Disorient 1, Knockdown |
Damage+1 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Regeneration | 1 | Core p.51 | Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable. |
Parry | 2 | ND p.35 | If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
Iron Body | 2 | ND p.34 | Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
Toughened | 1 | Core p.145 | Gain +2 Wound Threshold |
Martial Grace | 1 | ND p.35 | Once per round, suffer 2 Strain to add damage equal to ranks in Coordination to next Brawl check made this turn. |
Unarmed Parry | 1 | ND p.46 | May Parry while unarmed. Reduce Strain cost to Parry while unarmed by 1 (to a minimum of 1). |