Sword Cane- Add setback to Perception checks to determine that a sword cane is actually a lethal weapon.
DE-10- The DE-10s telescopic sight reduces the difficulty of combat checks made at long and extreme range by 1. A DE-10 in need of minor repairs does not add setback to checks. Add boost to checks to repair a damaged DE-10.
Owner of "The restless spacer". A catina on Koak. Gains 11% of the profits
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Microvision
When closely examining an object, Verpine add 1 boost to their Perception checks.
Radio-wave Communication
Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially-tuned comlinks within a 100-kilometer range.
Grit
1
+1 strain threshold
Intimidating
1
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by coercion checks, by an equal number. Strain suffered this way cant exceed ranks in Intimidating.
Smooth Talker
1
When first aquired, choose one skill (Negotation). When making checks with that skill, spend triumphs to gain additional success equal to ranks in Smooth Talker.
Convincing Demeanor
1
Remove setback per rank of Convincing Demeanor from Deception or Skullduggery checks.
Know Somebody
3
Oncer per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Wheel and Deal
3
When selling goods legally, gain 10% more credits per rank of wheel and deal.
Scathing Tirade
Take a scathing tirade action; make a average coercion check. Each success causes one enemy in short range to suffer 1 strain. Spend advantage to cause 1 affected enemy to su8ffer 1 additional strain.
Improved Scathing Tirade
Each enemy affected by Scathing Tirade suffers 1 setback on all skill checks for a number of rounds equal to ranks in Coercion.
Supreme Scathing Tirade
1
Suffer 1 strain to perform Scathing Tirade as a maneuver, instead of an action.
Lead from the Back
1
Once per round, may spend 1 destiny point to redirect a successsful attack against the character to an allied NPC.
Natural Negotiator
1
Once per session, may re-roll any 1 cool or Negotation check.
Force Powers
Force Rating
Power
Sudden Discovery
Description
Once per game session, the character may spend 2 destiny points to make a hard Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If he succeeds, the character can pinpoint his exact location without a map or guide, discover a lost or hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the GM.
Upgrade
Effect
Background
Motivation
Obligations
The Restless Spacer- 10
Zep owns the Restless Spacer, a cantina on Kowak. Its rapidly gaining a reputation for having lax security leading to many shootouts between various groups in the building.
Description
Other Notes
Mercantile datapad- adds 1 boost to negotation rolls in areas its programmed for (outer rim)