Yeek by PudgyPooch

Species
Jawa
Career
Sentinel
Specializations
Shadow, Padawan
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 11
Current 5
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 3 +B
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
SVT-300 Stun Cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage
Damage
7
Critical
3

10
330
1192
12/12

Weapons & Armor

Concealing Robes (1 Encum, wearing)

Blaster Carbine (3 Encum, 4 HP)

Heavy Blaster Pistol (2 Encum each, 2/3 HP) -Paired Weapon (1), Ascension Gun (1).

Heavy Blaster Pistol (2 Encum each, 1/3 HP) -Paired Weapon (1).

SVT-300 Stun Cloak (Encum 2)

Scanner Goggles

Personal Gear

Backpack (+4 Encumbrance Threshold)

Jedi Utility Belt (+1 Encumbrance Threshold; Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.)

Stimpacks (2)

Hand Scanner

Restraining Bolts (2)

Datapad (1 Encum)

Electrobinoculars (1 Encum)

Yeek's "Entering-and-Breaking" Multipicks. (Crafted Simple Skullduggery Tools. Encum 1)
-Safety Features: +1 Adv
-Counts as Tools For The Job when attempting to sabotage machinery, and upgrades the check to do so once when used as such. Can spend 1 Adv to retrieve one component worth a single boost on a future mechanics check during the same session.

Assets & Resources

Dooka, the not-so-acidic lizard.
Fidget Sphere.
Personal-sized Cloaking Crystal.
'Surly' Kyber(?) Crystal.
Briefcase of counterfeit money.
Tubes of counterfeit money.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 1 FaD pg152 Force talent. The character adds □ per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers
Code Breaker 1 FaD pg140 The character removes ■ per rank of Codebreaker from his attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of his Computers and Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker).
Quick Draw 1 FaD pg149 Once per round, draw or holster item as incidental.
Toughened 1 FaD pg153 +2 Wound Threshold per rank.
Well-Rounded 1 FaD pg153 Make two skills career skills. (Piloting (Pl), Discipline)
Sense Danger 1 FaD pg151 Once per game, remove ■ ■ from a skill check.
Force Rating 1 FaD pg143 +1 Force Rating
Grit 1 +1 Strain Threshold per rank.
Adaptable 1 RoS pg38 When resolving a check that uses a skill in which [hey nave no ranks, the character may spend! one Destiny Point to remove Despair from the check or to remove Dis equal to their ranks in Cool from the check.
Dedication 1 +1 Cunning

Force Powers

Force Rating
2
Power
Misdirect
Description
The Force user creates illusions to fool those around him.

The user may spend ◑ to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range Spend ◑ to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Control Instead of merely hiding an object or person from the target with this power, the user may alter the appearance of that object or person, making it appear to be something or someone else to the target.
Duration Force users skilled in fooling the senses of others can extend the effects of the ability, shrouding themselves or creating phantasms that last as long as they need such diversions.
The power gains the ongoing effect:
Commit ⬠⬠ after successfully activating the basic
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect

Background

1) How did you discover your force sensitivity?
A ➡ Born and raised in the dusty dunes of Tatooine, neither Yeek nor their tribe had much formal knowledge of the force, but this particular jawa has always had a peculiar tendency to disappear right out from under people's noses. This tendency was only explained by force-sensitivity after Yeek arrived on Yavin 4.

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
A ➡It's said that a well-prepared team of jawas can strip a ship clean in under an hour, but the reality is not always fast enough. While dismantling a crashed vessel, Yeek ignored direct orders and instead ventured deeper into the smoking bowels of the ship to retrieve parts not so easily come by. When a rival raiding party arrived shortly after, this delay meant the loss of much cargo as the tribe enacted a hasty retreat. Yeek suspects that lives were lost that day as well, though they are not sure which weighs on them more heavily.

3)How did you come to join the NJO?
A ➡Always keen to pilfer valuables with minimal chance of retribution, Yeek often favored pinching from outbound ships where the owners were likely to be many parasecs away before they realized what was missing. On one such endeavor, Yeek turned to leave and found the door shut behind them and the engines engaged. This vessel bound for Yavin 4, bearing materials for the renovation of disused sections of the temple. The capture and interrogation of Yeek lead to the discovery of their force-sensitivity, and when given the option of returning to poverty on a miserable barren world or training with a prestigious order amongst lush jungles, well... the question sort of answers itself.

4)Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
A ➡Jokk, the leader of Yeek's former tribe, is a stern foreman with an emphasis on productivity. While Yeek's predilections for thievery over mechanical aptitude had long been a disappointment Jokk, he was relentless in hammering the tribes principles into Yeek's head- and Yeek has always desperately sought Jokk's approval, although this goes unspoken. Jokk has also between a major proponent of integrating with the larger settlements of Tatooine, with little success.

5)Describe a moment in your life where you demonstrated your moral strength despite adversity.
A ➡A moment that laid the groundwork for many of Yeek's later failings, was nonetheless a triumph at the time. When the clan's sandcrawler began to malfunction, it was Yeek's confidence in their own abilities that allowed them- despite protest -to procure a rare part that made repairs possible. Curiously, this was neither a heist or a scavenging mission. When pressed, that little bugger can drive a hard bargain for seedy traders.

Motivation

AMBITION: WEALTH
➡Raised in the roughage of a poor scavenger society, Yeek values material wealth over most other things. How else does one measure success if not in credits and shiny baubles?

Morality

Score: 50
-1 conflict

STRENGTH: PRIDE
-- Pride can be a powerful emotion, and can push a character to impressive feats of personal accomplishment. They strive to be the best and to take pleasure in their skills.

WEAKNESS: GREED
-- An ambitious character is only as selfless as their goals. Those who strive for worldly pleasures, whether power, wealth, or personal comforts, can quickly find their ambition turning to simple greed.

Description

Yeek is small even for a Jawa. Their robes have been laundered of desert dust, but who knows what lies underneath?

Other Notes

EXP: [120+10 starting xp.
(-40 Cunning to 4. -70 Agility to 4. -20 Brawn to 2.)
+30 secondary starting xp.
(-10 force power Misdirect (Mentor: ). -5 Codebreaker (1), -5 Sleight of Mind (1).)]
(6/18) Orientation: +15 exp (25)
(-5 Move Basic (Mentor: Master Jex) -15 Skulduggery to Rank 3) (5)
(7/12) Don't Hassle The Moff +20 exp (Minor breakthrough: In the deep end.) (25)
(-15 Stealth to Rank 3, -5 Streetwise to Rank 1) (5)
(7/30) Flying into the Vortek +25 exp (Minor breakthrough: lizards and dictors) Writing Report. (30)
(8/10) It's a Wonderful Spice +20 exp. (Minor breakthrough: shellshocked) (50)
(8/14) The Aide That Was Played +15 exp. (65)
(-30 Out-of-Career Spec: Padawan. -5 Quick Draw. -5 Toughened. -10 Well-Rounded (Pi (Plan) and (Discipline). -10 Sense Danger.) (5)
(8/19) Operation: Clean Sweep. +15 (20)
(-15 +1 Force Rating.) (5)
(9/1) It's Not Piracy When You're a Hero. +20xp (Minor: First brush with the dark side.) (25)
(-20 Misdirect Upgrades: Range -5, Duration -5, Control -10) (5)
(9/17) A Quiet Knight. +15. (20)
(Grit -10) (10)
(9/18) Better Living Through Kyber. +15 +5 (30)
(-20 Adaptable.) (10)
(9/30) The Yavese Falcon +25 (Major Breakthrough: force-powered scam, achieved peak Jawedi.) (35)
(-25 Dedication (Cun).) (10)

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