Threshold | 0 |
Current | 0 |
Threshold | 0 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 2 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Kyuzo Pretars |
RangeEngaged |
SkillBrawl |
|
Pierce 3, Vicious 2, Sunder, Defensive 1 |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | + 1 strain threshold. | ||
Martial Grace | Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check. | ||
Dodge | When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. | ||
Improved Dodge | After using Dodge, can make a Move maneuver as an out-of-turn incidental | ||
Swift | Does not suffer usual penalties for moving through difficult terrain | ||
Acklay's Scything Strike | Brawl attacks gain Pierce equal to Force Rating | ||
Toughened | + 2 wound threshold | ||
Far Strike | As an action, make a Brawl check as a ranged attack, adding force die up to Force rating. Increase the range of the attack by one band for each force pip spent to a maximum of long range. | ||
Force Rating | Gain + 1 Force Rating | ||
Iron Body | Remove a black die per rank of Iron Body from coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body |