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Slight of Mind |
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Add Boost Die per rank of Sleight of Mind to all Stealth checks unless the opposition is immune to Force Powers |
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Well Rounded |
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Choose any two skills. They permanently become career skills. |
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Shroud |
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May spend a Destiny Point to become undetectable via Force powers and make own powers go unnoticed for the remainder of the encounter. |
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Codebreaker (x2) |
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Remove 1 setback per rank of Codebreaker from checks to break or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
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Grit (x2) |
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Add +1 Strain Threshold. |
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Sleight of Mind |
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Add Boost Die per rank of Sleight of Mind to all Stealth checks unless the opposition is immune to Force Powers |
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Dodge |
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When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Now You See Me |
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Once per session, take the Now You See Me Action; make a hard (3 purple) Deception check to make a number of NPCs equal to Cunning within Medium range forget about the character. |
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Master of Shadows |
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Once per round, suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by 1. |
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Dedication (Cunning) |
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Gain +1 Rank to a single characteristic. This cannot bring a characteristic above 6. |
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Street Smarts |
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Remove Setback per rank of Street Smarts from all Streetwise or Knowledge (Underworld) checks. |
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Shien Technique |
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When making a check with the Lightsaber skill, the character may use Cunning instead of Brawn. |
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Anatomy Lessons |
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After making a successful attack, may spend a Destiny Point to add damage equal to Intellect to one hit. |
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Saber Throw |
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Take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within medium range, adding Force Die no greater than Force rating. Must spend light/dark and succeed to hit the target; spend light/dark to have the weapon return to hand. |
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Conditioned |
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Remove setback per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. |
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Parry |
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If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
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Counterstrike |
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When an attack misses the character and generates despair or 2 threat, may upgrade the next Cunning - Lightsaber check by one against the attacker during the encounter. |
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Defensive Stance |
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Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round. |
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Dedication (Agility |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |