Toughened |
3 |
EotE, PG. 60 |
+6 wound threshold |
Intimidating |
1 |
EotE, PG. 60 |
May suffer a number of strain to downgrade difficulty of a coercion check, or upgrade the difficulty when targeted by coercion |
Jury Rigged |
1 |
EotE, PG. 60 |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Point Blank |
2 |
EotE, PG. 60 |
Add 2 damage to Ranged Heavy or Light hits made from short/engaged range. |
Armor Master |
1 |
EotE, PG. 60 |
When wearing armor, add 1 to total soak value. |
Tinkerer |
1 |
EotE, PG. 60 |
May add 1 additional Hard Point to a number of items equal to ranks in tinkerer. |
Deadly Accuracy (Ranged Light) |
1 |
EotE, PG. 60 |
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
Dedication |
1 |
EotE, PG. 60 |
Agility |
Improved Armor Master |
1 |
EotE, PG. 60 |
When wearing armor with a soak value of 2 or higher increase the defense value by 1. |
Grit |
1 |
|
+1 Strain threshold |
Rough Rider |
1 |
|
When making a Ranged attack from a planetary vehicle, make a Piloting Planetary check (based on current speed and silhouette). If you succeed, gain two Advantages on the following attack. If you fail, gain two Threats. |
Conditioned |
2 |
|
Remove 2 setback from Athletics and Coordination Checks, Reduce fall damage by 2 |
Jump Up |
1 |
|
Once per round, stand up from prone as an incidental |
Side Step |
2 |
|
Once Per Round, may perform the Side Step Maneuver and suffer strain equal to ranks in Side Step, then upgrade the difficult of incoming ranged attacks a number of times equal to strain suffered. |
Jetpack Expertise |
1 |
|
May spend advantages to remove system strain from jetpacks. |
To the Death |
1 |
|
Once per session, suffer strain up to willpower and add +10 per strain suffered to critical injury rolls both dealt and received until the end of the encounter. |
Controlled Burning |
1 |
|
When using the flame projector, suffer 2 Strain to split the damage dealt between multiple targets. Targets must be chosen prior to the attack and the difficulty is set to target with the highest defenses (Adversary, Defense, etc). If activated, Burn quality applies to each target for the amount of damage originally taken or the weapon's base damage, whichever is lower |
Dedication (Brawn) |
1 |
|
|
Natural Enforcer |
1 |
|
Once per session, reroll any streetwise or Coercion Check |