Rix Vesari, 1.1 by dwinte

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer, Death Watch Warrior
System
Edge of the Empire

7
Threshold 20
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Characteristics

4
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 4
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
4
Critical
4
C-10 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Jury Rigged
Damage
13
Critical
3
Bolas
Range
Short
Skill
Ranged: Light
Ensnare 3, Knockdown, Limited Ammo 1
Damage
6
Critical
-
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Damage
12
Critical
-
Boot Blade
Range
Engaged
Skill
Melee
Damage
4
Critical
3
Wrist Mounted Light Flame Projector
Range
Short
Skill
Ranged: Light
Burn 2, Blast 2, Pierce 2, Vicious 3
Damage
9
Critical
2
Anti Armor Rocket
Range
Medium
Skill
Ranged: Light
Breach 1, Limited Ammo 1
Damage
12
Critical
4

0
640
1275
13/14

Weapons & Armor

Nemean Armor w/ Boot Blade and Micro-Rocket Armor Mounting -1800
(6 enc, 3 while worn)
Cortosis

Brass Knuckles - 25
(enc 1) DITCH

C-10 Heavy Blaster Pistol - 1000
(enc 3)

3 Bolas - 60
(enc 1) DITCH

Wrist Mounted Light Flame Projector
(enc 4)

3 Anti Armor Rockets
(1 enc, stored between missions)

Personal Gear

Commlink (Handheld) - 25
Utility Belt - 25
Backpack - 50
Extra Reloads - 25
Glow Rod - 10
Binders - 25
Restraining Bolt - 35
4 Stimpacks - 100
5 Ration Packs - 25

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 EotE, PG. 60 +6 wound threshold
Intimidating 1 EotE, PG. 60 May suffer a number of strain to downgrade difficulty of a coercion check, or upgrade the difficulty when targeted by coercion
Jury Rigged 1 EotE, PG. 60 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Point Blank 2 EotE, PG. 60 Add 2 damage to Ranged Heavy or Light hits made from short/engaged range.
Armor Master 1 EotE, PG. 60 When wearing armor, add 1 to total soak value.
Tinkerer 1 EotE, PG. 60 May add 1 additional Hard Point to a number of items equal to ranks in tinkerer.
Deadly Accuracy (Ranged Light) 1 EotE, PG. 60 When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Dedication 1 EotE, PG. 60 Agility
Improved Armor Master 1 EotE, PG. 60 When wearing armor with a soak value of 2 or higher increase the defense value by 1.
Grit 1 +1 Strain threshold
Rough Rider 1 When making a Ranged attack from a planetary vehicle, make a Piloting Planetary check (based on current speed and silhouette). If you succeed, gain two Advantages on the following attack. If you fail, gain two Threats.
Conditioned 2 Remove 2 setback from Athletics and Coordination Checks, Reduce fall damage by 2
Jump Up 1 Once per round, stand up from prone as an incidental
Side Step 2 Once Per Round, may perform the Side Step Maneuver and suffer strain equal to ranks in Side Step, then upgrade the difficult of incoming ranged attacks a number of times equal to strain suffered.
Jetpack Expertise 1 May spend advantages to remove system strain from jetpacks.
To the Death 1 Once per session, suffer strain up to willpower and add +10 per strain suffered to critical injury rolls both dealt and received until the end of the encounter.
Controlled Burning 1 When using the flame projector, suffer 2 Strain to split the damage dealt between multiple targets. Targets must be chosen prior to the attack and the difficulty is set to target with the highest defenses (Adversary, Defense, etc). If activated, Burn quality applies to each target for the amount of damage originally taken or the weapon's base damage, whichever is lower
Dedication (Brawn) 1
Natural Enforcer 1 Once per session, reroll any streetwise or Coercion Check

Background

Motivation

Obligations

Description

Other Notes

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