A/KT Wing Commander Armoured Flight Suit
Soak 1, Encum 3, Hp1
Reduce strain to the pilot due to a critical hit to the vehicle by 1. Reduce damage due to fire and the burn quality by 1.
Sabercane Lightsaber
Encum 1, Hp 3
GALAAR-15 Blaster Carbine
Encum 4, Hp 4
Personal Gear
Sonic scope
Hp 1
Base Modifier: May observe and target enemies completely hidden by solid objects.
Mod Options: 1x "Cool skill +1", 1x "Vigilance skill +1", 2x "Innate Precise Aim talent".
Combat Tested
Hp 0
Base Modifier: Add 1 boost dice to Discipline checks.
Mod Options: 1x "Add 1 boost dice to resist Fear."
Data Goggles
Encum 1
Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
Backpack
+4 emcum
Utility Belt
+1 encum
Overcharged Power Cell (Lightsaber)
Hp 1
Base Modifier: May spend advantage results to increase damage dealt by 1. Rolling 2 disadvantages may reduce damage dealt by 1.
Earbud Comlink
Encum 0
Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
6 Stimpack
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Quick Strike
1
Add blue per rank to combat checks against targets that have acted this encounter
Hunter's Quarry
1
Make a hard survival check (ppp*) to upgrade the ability of all attacks made against a target at long range until the end of the turn
Improved Hunters Quarry
1
Suffer 2 strain to preform hunters quarry as a manuever
Precise Aim
1
Once per round, may use this manuever. suffer a number of strain no greater than ranks in percise aim, then reduce targets melee and raged defense by that number
Marked for Death
1
Commiting a force rating. Add 2 advantage to combat checks against target while force rating remains commited, but blah uses this talent again until the original target is incapacitated or the session ends
Force Rating
1
+1 force rating per rank
Dedication
1
+1 to any skill per rank
Jump
1
Once per round, may stand from seated or proneas an incidental
Ataru Technique
1
Lightsaber uses Agility
Reflect
2
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Force Powers
Force Rating
2
Power
move
Description
Upgrade
Effect
Power
Ebb/Flow
Description
Upgrade
Effect
Background
Motivation
Morality
Description
Other Notes
Special Abilities: Coordination +1
Darkvision: Remove all setback dice due to darkness (cannot see in absolute dark).
Tail: May use tail as weapon using Agility characteristic and Brawl skill
Dam Crit Range Qualities
+1 5 Engaged Disorient 2, Knockdown
Knockdown targets with 1 advantage (as opposed to 2) results.