Go'gugg by thebeverage

Species
Gamoran
Career
Warrior
Specializations
Shii-cho Knight
System
Force and Destiny

5
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

4
2
1
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Life saver
Range
Engaged
Skill
Lightsaber
breach 1, sunder 1, add blue on next combat after a parry
Damage
6
Critical
3
Kortosis Sword
Range
Engaged
Skill
Lightsaber
Kortosis, defensive 1
Damage
+2
Critical
3
Rav Naran's Saber
Range
Engaged
Skill
Lightsaber
1 breach
Damage
7
Critical
2

12
235
0
9

Weapons & Armor

Conceiling robes- soak 1, encumbrance 1, hp 0

Personal Gear

Comlink (handheld)

stimpacks x1

A99 AQUATA BREATHER

Assets & Resources

Sorian Crystal- Base Modifier: Damage +6, Critical Rating +3, Breach +1, Sunder. Whenever the wielder uses the Parry talent, add 1 boost die to next combat check.

Critical Injuries & Conditions

force powers xp- 5

Talents

Name Rank Book & Page Description
Parry 3 core, pg 100 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry
toughened 1 gain +2 wound threshold
Multiple opponents 1 add blue to lightsaber, brawl, and melee checks when engaged with multiple opponents
second wind 2 once per encounter, may use second wind incidental to recover strain equal to ranks in second wind
Defensive training 1 When wielding a lightsaber, melee, or brawl weapon, the weapon gains the defensive quality with a rating equal to ranks in defensive training
Improved parry 1 when parrying a hit that generates 3 threats or despair may hit attacker once with lightsaber, brawl, or melee weapon (dealing base damage) after original attack resolves
Grit 1 improve strain

Force Powers

Force Rating
1
Power
sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend Force point to sense all living things within short range (including sentient and non-sentient beings). The user may spend Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
control effect: spend force point, the force user senses the current thoughts of one living target with whom he is engaged
control ongoing effect: commit 1 force die, once per round when an attack targets the force user, he upgrades the difficulty of the pool once
Duration Sense's ongoing effects may be triggered one additional time per round
Strength when using sense's ongoing effects, upgrade the pool twice, instead of once
range (3) spend (light/dark point) to increase the power's range by number of range bands equal to the upgraded purchased

Background

Primitive backwater, desire for understanding

Motivation

Enlightenment

Morality

Discipline- strength
Anger- weakness

Morality-31

Description

Other Notes

Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating.

force XP- 5

Return to Top