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Smooth talker (deception) |
2 |
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when making checks with that skill spend triumph to gain successes equal to ranks in smooth talker |
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kill with kindness |
1 |
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remove 1 setback per rank from all charm and leadership checks |
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convincing demeanor |
2 |
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remove 1 setback per rank of convincing demeanor to all deception or skulduggery or deception checks. |
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distracting behavior |
3 |
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Maneuver suffer strain no greater than cunning until beginning of my next turn equal number of npc's suffer 1 threat to their rolls. default range is engaged range increases per rank. |
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improved distracting behavior |
1 |
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2 threats when using distracting behavior |
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street smarts |
1 |
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remove 1 setback per rank from streetwise and underworld checks |
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congenial |
1 |
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may suffer a number of strain to downgrade the diff of charm or negotiation or upgrade the diff of incoming charm or negotiation by an equal number of strain suffered |
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dodge |
5 |
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when targeted by combat check as a incidental suffer strain no greater than ranks in dodge and upgrade their diff by an equal amount |
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defensive stance |
2 |
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Once per round, maneuver, suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in defensive stance. |
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Grit |
4 |
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+1 strain threshold per rank |
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Toughened |
1 |
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+2 wound threshold per rank |
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biggest fan |
1 |
|
once per session may take a biggest fan action. Make a hard charm check to turn 1 NPC into the characters biggest fan. |
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deceptive taunt |
1 |
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once per session May take the deceptive Taunt action. Make an opposed Deception check. If successful 1 adversary must attack the character during the adversaries next turn |
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coordination dodge |
1 |
|
When targeted by a combat check spend 1 destiny add failure to check equal to ranks in coordination |
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dedication |
1 |
|
+1 to presence |
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natural athlete |
1 |
|
once per session reroll any 1 athletics or coordination check |
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natural rogue |
1 |
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Once per session, may reroll any 1 Skulduggery or stealth check |
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master of shadows |
1 |
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once per round suffer 2 strain to decrease difficulty of next stealth or skulduggery check by 1. |
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stunning blow |
1 |
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While making Melee checks may inflict damage as strain instead of wounds. This does not ignore soak. |
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frenzied attack |
1 |
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When making a Melee or Brawl check suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in frenzied attack |
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soft spot |
1 |
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after making a successful attack, may spend 1 destiny point to add damage equal to cunning to 1 hit. |
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clever solution |
1 |
|
Once per session make 1 skill check using Cunning rather than the characteristic linked to that skill. |
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dedication |
1 |
|
+1 to cunning |
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slight of mind |
1 |
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add 1 boost to stealth checks unless opponent is immune to force powers |
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jump up |
1 |
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Once per round, may stand from seated or prone as an incidental. |
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mental fortress |
1 |
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spend 1 destiny to ignore effects of critical injuries on intellect or cunning till end of encounter |
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codebreaker |
1 |
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remove 1 setback per rank from checks to break codes or decrypt communications. decrease difficulty of checks to break codes or decrypt communications once. |
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now you see me |
1 |
|
once per session may take the now you see me action. hard deception check to make a number of NPC's equal to cunning within medium range forget about character. |
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dedication |
1 |
|
+1 to presence |
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UNMATCHED EXPERTISE SIGNATURE ABILITY |
1 |
|
Once per game session as an action, the player may spend 2 destiny points to reduce the difficulty of all career skill checks he makes by 1 to a minimum of easy for the remainder of the encounter. |
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Activation |
1 |
|
Activate unmatched expertise as a maneuver instead of an action |
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Activation |
1 |
|
Activate unmatched expertise as an incidental that can be triggered out of turn. |
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Destiny |
1 |
|
Unmatched expertise costs 1 destiny point instead of 2. |
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Reduce difficulty |
1 |
|
Reduce the difficulty of career skill checks by 2 instead of 1 |
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Reduce difficulty |
1 |
|
The difficulty of all career skill checks is reduced to a minimum of simple instead of easy. |
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Superior reduction |
1 |
|
Once per session while unmatched expertise is active, may reduce the diff of 1 non career skill. |
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Well rounded |
1 |
|
Cool and computers become career skills |
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Insight |
1 |
|
perception and discipline become career skills |
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Uncanny senses |
1 |
|
Add boost per rank to all perception checks |
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Uncanny Reactions |
1 |
|
add boost per rank to vigilance checks |
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Shroud |
1 |
|
The character may spend 1 destiny point to make himself undetectable via force powers and make his own powers go unnoticed for the remainder of the encounter. |
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Slippery minded |
1 |
|
If under the effects of a force power, perform the Slippery minded action; make a hard deception check to immediately end effects of power. |
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Quick draw |
1 |
|
once per round draw or holster a weapon or accessible item as an incidental. |
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Touch of fate |
1 |
|
once per session add 2 boosts to any 1 check. |
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Indistinguishable |
3 |
|
upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
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Codebreaker |
1 |
|
remove 1 setback per rank from checks to break codes or decrypt communications decrease diff to break codes or decrypt communications 1 time. |
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Sense Danger |
1 |
|
Once per session remove 2 setback from 1 check |