GaarRyyyr by throwthegnome

Species
Wookie
Career
Warrior
Specializations
Colossus/Steel Hand Adept/Shii-Cho Knight
System
Force and Destiny

7
Threshold 25
Current 21
Threshold 17
Current 17
Ranged 3
Melee 3

Placeholder Image

Characteristics

5
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brawl
Range
Engaged
Skill
Brawl
Disorient: 1, Knockdown, Pierce 3
Damage
5
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient: 3, Pierce 3
Damage
6
Critical
2
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Paired (-1 dif hit 2nd weapon), Pierce 3
Damage
7
Critical
3
Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 4, Vicious 1, cannot do strain
Damage
6
Critical
1
Guard Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1 , Defensive 3 (upgrade) , Quick Draw, Deflection 2 (upgrade) , Sunder. Unwieldy 4, Innate Parry (upgrade), Magnetic Weapon Tether, crossguard**
Damage
8
Critical
2

0
725

Weapons & Armor

Brass Knuckles
Sap Gloves X2 (paired)
Vibroknucklers
Guard Shoto Lightsaber
Heavy Battle Armour
Catch Vest (-1 soak vs non-energy)

Personal Gear

Commlink
Breath Mask
Utility Belt
Backpack
Glow Rod
Stimpack X3
Scanner Goggles
Meditation chime (+2 to strain threshold)
Talisman of Iron Fists: (Cortosis quality {immune to the Pierce and
Breach qualities}, fists have Piercing = Force Rating
Black Box w/crystal person inside
Pyramid Ship theft data shard
Lightsaber attuned to big bad

Assets & Resources

**Crossguard: The lightsaber hilt gains a Crossguard, gains Defensive 1 quality (or increase quality by 1), and the user can spend 2 Advantages or 1 Triumph to hook his opponents blade and disarm his foe (Limit 1).

Force Rating: 6

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookiee Rage 1 EoE 53 When a Wookiee has suffered any wounds, he deals + 1 damage to Brawl/Melee attacks. When a Wookiee is Critically Injured, he instead deals + 2 damage to Brawl/Melee attack
Toughened 3 F&D 153 The character increases his wound threshold by 2 per rank of Toughened
Durable 4 F&D 142 character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of 1.
Grit 4 F&D 143 Each rank of Grit increases a character’s strain threshold by 1.
Hard Headed 1 KoF 30 any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The characler makes a Daunting (+ + + + ) Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (+ ).
Iron Body 2 WoL 31 The character removes Black per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1 .
PRECISION STRIKE 1 KoF 31 When the character inflicts a Critical Injury with a Brawl , Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy * Critical Injury result. Additionally. whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstances would normally make that difficult or impossible
PRECISION STRIKE (IMPROVED) 1 KoF 31 Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, they may suffer 2 strain to change the result t to any Average ** Critical Injury result.
SAPITH SUNDERING 1 KoF31 Force talent. When making a Brawl combat check, the character may include Force Dice up to the character's Force rating. The Brawl attack gains the Sunder quality, and the character may spend Light/Dark generated on the check as Advantage to activate the Sunder quality.
PARRY 4 F&D 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon
UNARMED PARRY 1 KoF31 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one. to a minimum of 1 .
SWIFT 1 KoF31 The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
ACKLAY'S SCYTHING STRIKE 1 KoF30 Force talent. The character's Brawl attacks gai n the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount,
FAR STRIKE 1 KoF30 As an action, make a Brawl check as a ranged attack. adding Force Dice up to Force rating, Increase the Range of the attack by one band for each Force spent. to a maximum of long.
MULTIPLE OPPONENTS 1 F&D 147 character adds Blue Die to his Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.
PARRY (IMPROVED) 1 F&D 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend Dispair or 3 threat to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon’s base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.

Background

Motivation

Morality

Strength: Love
Weakness: Recklessness
Rating: 87
Conflict: 2

Description

Mark of Korriban: Downgrade all Int checks
Attuned to Destiny: spend destiny point to use a force power as a maneuver

Other Notes

GaarRyyyr (Fearless Friend)

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