Wookiee Rage |
1 |
EoE 53 |
When a Wookiee has suffered any wounds, he deals + 1 damage to Brawl/Melee attacks. When a Wookiee is Critically Injured, he instead deals + 2 damage to Brawl/Melee attack |
Toughened |
3 |
F&D 153 |
The character increases his wound threshold by 2 per rank of Toughened |
Durable |
4 |
F&D 142 |
character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of 1. |
Grit |
4 |
F&D 143 |
Each rank of Grit increases a character’s strain threshold by 1. |
Hard Headed |
1 |
KoF 30 |
any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The characler makes a Daunting (+ + + + ) Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (+ ). |
Iron Body |
2 |
WoL 31 |
The character removes Black per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1 . |
PRECISION STRIKE |
1 |
KoF 31 |
When the character inflicts a Critical Injury with a Brawl , Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy * Critical Injury result. Additionally. whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstances would normally make that difficult or impossible |
PRECISION STRIKE (IMPROVED) |
1 |
KoF 31 |
Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, they may suffer 2 strain to change the result t to any Average ** Critical Injury result. |
SAPITH SUNDERING |
1 |
KoF31 |
Force talent. When making a Brawl combat check, the character may include Force Dice up to the character's Force rating. The Brawl attack gains the Sunder quality, and the character may spend Light/Dark generated on the check as Advantage to activate the Sunder quality. |
PARRY |
4 |
F&D 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon |
UNARMED PARRY |
1 |
KoF31 |
The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one. to a minimum of 1 . |
SWIFT |
1 |
KoF31 |
The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers). |
ACKLAY'S SCYTHING STRIKE |
1 |
KoF30 |
Force talent. The character's Brawl attacks gai n the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount, |
FAR STRIKE |
1 |
KoF30 |
As an action, make a Brawl check as a ranged attack. adding Force Dice up to Force rating, Increase the Range of the attack by one band for each Force spent. to a maximum of long. |
MULTIPLE OPPONENTS |
1 |
F&D 147 |
character adds Blue Die to his Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes single groups of multiple minions. |
PARRY (IMPROVED) |
1 |
F&D 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend Dispair or 3 threat to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon’s base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character. |