Paa'tcha by ezchdahal

Species
Wookie
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

4
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0 +1 Expl. Knife
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Kyuzo Petar
Range
Engaged
Skill
Brawl
Pierce3, Vicious2, (Defensive1, Sunder)**
Damage
+2
Critical
3
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome2, Vicious5
Damage
10
Critical
2

0
10

Weapons & Armor

2 x Kyuzo Petars (Brawl, GG Pg 38)
HP0/Enc1/Pierce3,Vicious2
**When equipped in both hands add Defensive1 and Sunder

Disrupter Rifle (R. Heavy, GG Pg 12)
HP4/Enc5/Cumbersome2,Vicious5

Explorers Knife (Melee, SS Pg 43)
HP3/Enc2/Survival1,Vicious1

Energy Buckler (Melee, KtP Pg 44)
HP1/Enc2/Concussive1,Defensive1,
Deflection1, A despair result while
using this may cause it to run out of
power in combat.

Imperial Patchwork Armor
-------------------------------------
[Only worn by Pa’tcha when battle is a foregone conclusion, this armor is a somewhat shamanistic artwork of Storm trooper, Patrol trooper, Shock Commando, and other Imperial raiment held together with some sort of deep red base layer. Knowledgeable observers will identify the various pieces and find the red base as strangely reminiscent of Imperial Royal Guard armor (though how such a substrate would be acquired is anyone’s guess). When worn, this armor is an extremely intimidating statement of battle presence and tends to draw fire…]
Made from...
>Resplendent Robes (DA Pg 49)
Def0/Soak1/Enc2/HP2,
Allies gain (blue die) to Perception, Skulduggery, Stealth checks while wearer draws attention
>Armor Insert (Enhancement)
(GG Pg 105) Def1/Soak1/Enc2

Personal Gear

Modular Backpack (+6 EncT, GG Pg 138)
>Ration Kit (Enc0, EotE Pg 179)
>3-Mal Secure Comlink (Enc0, GG Pg 112)
>5 x Stimpacks (Enc0, GG Pg 130)
>1 x Athakam Medtech Military Medpac (Enc2, DC Pg 59)
>5 x Nullicane (Enc: 0, GG Pg 129)
>Hunting Goggles (Enc1, GG Pg 123)
>Surveillance Detector (Enc1, GG Pg 130)
Military Belt Pouch (Enc0, DC p. 59)
>Holds two items of encumbrance 0 or less that may be withdrawn as an incidental (Stimpack, Stimpack)

Assets & Resources

Falsified Credentials (Corporate Sector Security Operative, Enc1, GG Pg 122)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body 1 No Disintegrations Pg 29 Remove (black die) per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1)
Parry 2 No Disintegrations Pg 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit 2 No Disintegrations Pg 29 Gain +1 strain threshold
Precision Strike 1 No Disintegrations Pg 29 When this character inflicts a critical injury with Brawl, Melee, or Lightsaber, may suffer 1 strain to change to any Easy (blue diamond) critical injury
Martial Grace 1 FFG EotE-ND Errata Pg 2 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.

Background

Typical of Imperial period Kashyyyk natives, Pa'tcha's village was discovered and enslaved. Collectively sent to the spice mines of Kessel, he observed every member of his clan die there. Some from sickness. Some from injury. Most from cruelty. His Mother, his Father, his Wife, and two of his three children all perished in chains. Their remains carted off as Imperial refuse without ceremony. His last child, fell to the friendly fire of a Rebellion backed rescue. Beyond reason, he became a "mad claw", using any tool to fight the galaxy. Any weapon including his forbidden claws. Spurned by his race for breaking their code and spitting on the rebellion that killed his child, he fought his own war. Focusing on piracy against imperial targets, frequently running afoul of Trandoshan bounty hunters paid to track down Wookiee escapees. This has led him to hate Trandoshans and kill Trandoshan bounty hunters whenever possible. His life continued in this way until the fall of the emperor. Rather than stepping back into peace, he redoubled his efforts. Worrying there would no longer be an outlet for his rage, he found like minded friends to help continue the hunt. His heart cold to any attempts at amnesty.

Motivation

1. Justice/Revenge towards former agents of the Empire
(Including certain Trandoshan bounty hunters...)
2. Overthrow remaining imperial remnants if found
3. Emancipate all slaves

Obligations

Obsession (10): Destroy the Empire and its agents
Oath (4): Free slaves (particularly Wookies) whenever found
Bounty (3): Some bounties still exist from Imperial days and related piracy
Criminal (3): Persisting criminal records from Imperial Piracy/Resisting Arrest

Description

Male Wookie of moderate years. Black fur bearing many bald, torture related scars. Surrounding these horrific marks are slender bits of colored cloth, worn memorials to the different lost companions of his life.

Other Notes

Climbing Claws: Add (blue die) when climbing surfaces that can be pierced by a claw.
Wookiee Rage: When using Brawl or Melee, deal +1 damage when wounded, or +2 damage when critically injured.

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