Natural Pilots |
1 |
Species |
May train Piloting (Planetary and Space) skill up to rank 3 during character creation. |
Sleight of Mind |
4 |
various |
The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers. |
Street Smarts |
2 |
various |
Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. |
Codebreaker |
2 |
Shadow |
The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker. |
Indishtinguishable |
2 |
Shadow |
The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. |
Well-Rounded |
0 |
Shadow |
Cool and Discipline are career skills. |
Grit |
5 |
various |
Each rank of Grit increases a character’s strain threshold by one. |
Mental Fortress |
0 |
Shadow |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself. |
Shroud |
0 |
Shadow |
The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter. |
Dodge |
4 |
various |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Slippery Mindeded |
0 |
Shadow |
If under the effects of a Force power, perform the Slipper Minded action, make a Hard Deception check to immediately end effects of power. |
Now You See Me |
0 |
Shadow |
Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character. |
Force Rating |
2 |
various |
Gain +1 Force rating. |
Anatomy Lessons |
0 |
Shadow |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Master of Shadows |
0 |
Shadow |
Once per round, suffer 2 strain to decrease difficuly of next Stealth or Skulduggery check by 1. |
Dedication |
3 |
Shadow |
Cunning, Presence, Willpower |
Side Step |
1 |
Shien Expert |
Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Conditioned |
2 |
various |
Remove a Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Reflect |
5 |
Shien Expert |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Parry |
2 |
Shien Expert |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Shien Technique |
0 |
Shien Expert |
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
Toughened |
2 |
Shien Expert |
Increase wound threshold by +2 per rank. |
Counterstrike |
0 |
Shien Expert |
When an attack misses the character and generates Despair or two Threats, may upgrade next Lightsaber (Cunning) check against attacker during encounter once. |
Improved Reflect |
0 |
Shien Expert |
When reflecting a hit that generated Despair or three Threats, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Supreme Reflect |
0 |
Shien Expert |
If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect. |
Defensive Stance |
1 |
Shien Expert |
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Uncanny Reactions |
2 |
Sentry |
Add a Boost die per rank of Uncanny Reactions to all Vigilance checks. |
Saber Throw |
0 |
Sentry |
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend Force result and succeed to hit target, spend Force result to have weapon return to hand. |
Improved Saber Throw |
0 |
Sentry |
When performing the Saber Throw action, may increas the range to long range. When attacking a target at long range, spend two Force results to have weapon return to hand. |
Impossible Fall |
0 |
Sentry |
Once per session, perform Impossible Fall incidental when falling; make Force power check and spend two Force results to decrease fall by one range band and land somewhere safe. Spend Force result to decrease distance by one additional range band. |
Constant Vigilance |
0 |
Sentry |
May always use Vigilance when making checks to determine initiative. |
Fear the Shadows [Dark Side] |
1 |
Sentry |
Perform the Fear the Shadows action; make a Hard Deception check to force a single minion group or rival to flee the encounter. |