Lokkan Xainex by SuperWookie

Species
Human (Corellian)
Career
Sentinel
Specializations
Shadow, Shien Expert, Sentry
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 18
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
3
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 3
Skulduggery (Cun) X 0
Stealth (Ag) X 4 4b
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 4 +1 adv
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 3
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (aquamarine blade)
Range
Engaged
Skill
Lightsaber
Breach, Sunder, Defensive, Deflection
Damage
9
Critical
2

0
1740
0
3/8

Weapons & Armor

Lightsaber (Seeker Crystal*, Superior Hilt Personalization, Reflex Grip)
Armored Robes (+1 defense, +2 soak)

Personal Gear

Breathmask/Respirator
Utility Belt
Stimpack x3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Natural Pilots 1 Species May train Piloting (Planetary and Space) skill up to rank 3 during character creation.
Sleight of Mind 4 various The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers.
Street Smarts 2 various Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Codebreaker 2 Shadow The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker.
Indishtinguishable 2 Shadow The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Well-Rounded 0 Shadow Cool and Discipline are career skills.
Grit 5 various Each rank of Grit increases a character’s strain threshold by one.
Mental Fortress 0 Shadow The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself.
Shroud 0 Shadow The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.
Dodge 4 various When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Slippery Mindeded 0 Shadow If under the effects of a Force power, perform the Slipper Minded action, make a Hard Deception check to immediately end effects of power.
Now You See Me 0 Shadow Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character.
Force Rating 2 various Gain +1 Force rating.
Anatomy Lessons 0 Shadow After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Master of Shadows 0 Shadow Once per round, suffer 2 strain to decrease difficuly of next Stealth or Skulduggery check by 1.
Dedication 3 Shadow Cunning, Presence, Willpower
Side Step 1 Shien Expert Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Conditioned 2 various Remove a Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Reflect 5 Shien Expert When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry 2 Shien Expert When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Shien Technique 0 Shien Expert When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Toughened 2 Shien Expert Increase wound threshold by +2 per rank.
Counterstrike 0 Shien Expert When an attack misses the character and generates Despair or two Threats, may upgrade next Lightsaber (Cunning) check against attacker during encounter once.
Improved Reflect 0 Shien Expert When reflecting a hit that generated Despair or three Threats, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Supreme Reflect 0 Shien Expert If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.
Defensive Stance 1 Shien Expert One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Uncanny Reactions 2 Sentry Add a Boost die per rank of Uncanny Reactions to all Vigilance checks.
Saber Throw 0 Sentry Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend Force result and succeed to hit target, spend Force result to have weapon return to hand.
Improved Saber Throw 0 Sentry When performing the Saber Throw action, may increas the range to long range. When attacking a target at long range, spend two Force results to have weapon return to hand.
Impossible Fall 0 Sentry Once per session, perform Impossible Fall incidental when falling; make Force power check and spend two Force results to decrease fall by one range band and land somewhere safe. Spend Force result to decrease distance by one additional range band.
Constant Vigilance 0 Sentry May always use Vigilance when making checks to determine initiative.
Fear the Shadows [Dark Side] 1 Sentry Perform the Fear the Shadows action; make a Hard Deception check to force a single minion group or rival to flee the encounter.

Force Powers

Force Rating
3
Power
Enhance
Description
Upgrade Effect
Control Enhance can be used with the Piloting (Planetary) skill.
Control Take a Force Leap action: Make an Enhance power check. The user may spend Force results to jump horizontally to any location in short range.
Control Enhance can be used with the Coordination skill.
Control Commit a Force die to increase Agility characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Piloting (Space) skill.
Range Spend Force results to increase power's range band.
Control When performing a Force Leap, the user can jump vertically in addtion to jumping horizontally.
Control The user can perform a Force Leap as a maneuver instead of an action.
Power
Farsight
Description
Upgrade Effect
Control Spend Force result to make out the details on a single object within medium range.
Control Spend Force result to see through a single object at medium range as though it were transparent.
Power
Bind
Description
Upgrade Effect
Magnitude x2 Spend two Force results to affect 1 additional target within range per rank of Magnitude purchased.
Control Spend Force result to move the target one range band closer or farther away.
Strength x2 Spend Force result to disorient the target for a number of rounds equal to Strength upgrades purchased.
Range x3 Spend Force result to increase power's range by a number of range bands equal to Range upgrades purchased.
Duration Commit three Force dice to sustain the ongoing effects of the power on each affected target.
Mastery FaD pg 286
Power
Move
Description
Upgrade Effect
Magnitude x2 Spend Force result to increase number of targets affected.
Strength x2 Spend Force result to increase the silhouette affected.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to 10 time silhouette.
Range x2 Spend Force result to increase the range band.
Power
Sense
Description
Upgrade Effect
Magnitude Spend a Force result to increase number of targets affected by power equal to Magnitude upgrades purchased.
Control Spend Force results to sense the thoughts of an engaged living target.
Control Commit a Force die to upgrade difficulty when attacked once per round.
Power
Influence
Description
Upgrade Effect
Strength When stressing the mind of a target, the character inflicts 2 strain.
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends a Force result and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

Motivation

Morality

Description

Other Notes

Seeker Crystal: Force sensitive characters may add 2 advantages to Perception and Vigilance checks for detecting a hidden being within medium range.
Reflex Grip: Suffer 1 additional strain when using Parry/Reflect talents, but counts those talents as 1 rank higher.

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