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Resist Disarm |
1 |
Force and Destiny pg 151 |
If the character would be disarmed or [their] weapon would be damaged or destroyed, [they] may choose to suffer 2 strain to ignore the effect. |
|
Makashi Duelist |
1 |
Force and Destiny pg 152 |
Force talent. When making a Lightsaber skill check, the character may use Presence instead of Brawn. |
|
Grit |
1 |
Edge of the Empire pg 136 |
Each rank of Grit increases a character's strain threshold by one. |
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Parry |
1 |
|
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
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Special Ability: Empathy |
1 |
|
Add ■ to all incoming Charm or Deception rolls that target the Zeltron. |
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Special Ability: Pheromones |
1 |
|
Zeltrons add ω to all Charm, Deception, and Negotiation skill checks. |